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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,791online PAX65,961playing OCC3,606with players WIPED 3H126
MODModded traffic
Callsign

BGI15339=

BIG JOHN RUST

Online 75.185.133.138:28015 checked 12m ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,339top 69%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

05010015020023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7.4 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 11:22 UTC13d ago 1 – running 0
Thu 8 Oct, 01:31 UTC20d ago 1 held half 7.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 116 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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  4. 04MOD
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    Players 79/700
  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry BIG JOHN RUST?

On Rust Tracker, BIG JOHN RUST sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on BIG JOHN RUST?

Listed for the server browser to read, BIG JOHN RUST publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): Build: 167058; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on BIG JOHN RUST when wipe day lands?

At their busiest, recent wipes averaged 1 players. 16 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Which wipe times are confirmed for BIG JOHN RUST?

BIG JOHN RUST's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 13 days 10 hours.

Server Details

How reliable is BIG JOHN RUST, and is it online now?

Tracking shows BIG JOHN RUST online as of now. The uptime it reports puts the last restart about 11 days 17 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. First contact for Rust Tracker: 7 October 2026.

Which Rust build is BIG JOHN RUST running?

Rust network protocol 2634 and build 167058 on Windows is what BIG JOHN RUST runs. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does BIG JOHN RUST run?

Server fps held an average of 91 across the last 48 hours, never below 74. Peak entity count: 66,504, covering buildings, deployables and all else in the world. Memory peaked at 3,952 MB. A climbing entity count and low fps are what register as lag for players.

Where does BIG JOHN RUST sit?

Nothing on region from BIG JOHN RUST; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 75.185.133.138:28015.

Player Count

How many players are on BIG JOHN RUST right now?

Slots 10; players on board 0: that is BIG JOHN RUST now. Across the past seven days, 0 players on average.

Where does BIG JOHN RUST sit in the server rankings?

Top 69% of all ranked servers, and #15,339 on seven-day player hours: BIG JOHN RUST.

Settings

Which settings and rules are confirmed on BIG JOHN RUST?

The name of BIG JOHN RUST carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is confirmed for BIG JOHN RUST?

A procedural map of size 3,500 runs on BIG JOHN RUST, generated by the game from seed 6738. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

Which steps join BIG JOHN RUST?

Open the console in Rust with F1 after starting the game, then type client.connect 75.185.133.138:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Default team size: 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167058
Build Build: 167058.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.