BZP15425=
BZPVETEST
Online 75.175.131.244:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 42/500
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02MODPlayers 134/100
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03MODPlayers 53/225
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04MODPlayers 23/700
-
05MODPlayers 4/200
-
06MODPlayers 7/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry BZPVETEST?
On Rust Tracker, BZPVETEST sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags mean that BZPVETEST is listed under?
These tags are published by BZPVETEST for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
Which wipe times are confirmed for BZPVETEST?
BZPVETEST's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 9 days 9 hours.
Location and Status
How reliable is BZPVETEST, and is it online now?
Tracking shows BZPVETEST online as of now. By its own uptime figure, the last restart was roughly 9 days 7 hours ago. The first sighting by Rust Tracker was 27 October 2026.
Which Rust build is BZPVETEST running?
Confirmed for BZPVETEST: Rust network protocol 2634 and build 167781, Linux. Steam updates it for you; your game must share the protocol to join.
Is BZPVETEST holding performance?
Average server fps over the last 48 hours: 40, with a low of 39. Maximum entities carried: 96,668, from buildings and deployables to everything else. It drew as much as 5,197 MB of memory. Players feel lag when fps drops and the entity count climbs.
Which location is BZPVETEST in?
Nothing on region from BZPVETEST; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 75.175.131.244:28015.
Player Count
Is BZPVETEST busy?
BZPVETEST is at 0 players, capacity 50. Seven-day average for this server: 0 players.
How does BZPVETEST compare in the rankings?
Seven-day player hours put BZPVETEST at #15,425, within the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on BZPVETEST?
The name of BZPVETEST carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
Which map is loaded on BZPVETEST?
Generated by the game from seed 1413175854, the procedural map on BZPVETEST measures 4,250. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.
Connect
What is the way to join BZPVETEST?
To connect: start Rust, press F1, enter client.connect 75.175.131.244:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://battlezone.gg/.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.