BZP15432
BZPVETEST
Offline 75.175.131.181:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 18:41 UTC9d ago | 1 | – | running | 0 |
| Thu 1 Oct, 17:38 UTC FW26d ago | 1 | halved by day 8 | 17 days | 0 |
| Mon 28 Sep, 04:21 UTC30d ago | 0 | – | 3.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 188/500
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02MODPlayers 130/100
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03MODPlayers 182/225
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04MODPlayers 142/700
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05MODPlayers 20/200
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06MODPlayers 47/1000
Quick answers
From the figures on this page.
Tags
Where does BZPVETEST appear in Rust Tracker lists and filters?
These Rust Tracker lists carry BZPVETEST: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags mean that BZPVETEST is listed under?
The game's server browser reads these tags from BZPVETEST: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on BZPVETEST on wipe day?
At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. By day 8 the crowd dropped below half where it did not hold.
On what schedule does BZPVETEST wipe?
Irregular wipe times at BZPVETEST: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 9 days 19 hours since this world was made.
Location and Status
How reliable is BZPVETEST, and is it online now?
Offline now, BZPVETEST was last seen 36 hours ago. The uptime it reports puts the last restart about 8 days 6 hours ago. 87% uptime over the last 7 full days, with 146 of 168 hours up. The first sighting by Rust Tracker was 20 September 2026.
Which Rust version is confirmed on BZPVETEST?
Rust network protocol 2634 and build 167781 on Linux is what BZPVETEST runs. Steam updates it for you; your game must share the protocol to join.
How smoothly does BZPVETEST run?
For the last 48 hours it averaged 40 server fps; the floor was 40. Buildings, deployables and the rest of the world took it to a maximum of 96,743 entities. Peak memory use: 5,085 MB. Players feel lag when fps drops and the entity count climbs.
What location is BZPVETEST hosted in?
Nothing on region from BZPVETEST; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 75.175.131.181:28015.
Population
Is BZPVETEST busy?
Offline now for BZPVETEST, last seen 36 hours ago. The last seven days put it at 0 players on average.
How does BZPVETEST compare in the rankings?
On player hours over seven days, BZPVETEST ranks #15,432, inside the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on BZPVETEST?
Nothing in BZPVETEST's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on BZPVETEST?
The map on BZPVETEST is procedural, size 4,250, seed 1413175854, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.
How to Join
What is the way to join BZPVETEST?
To connect: start Rust, press F1, enter client.connect 75.175.131.181:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://battlezone.gg/.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.