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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,611online PAX34,878playing OCC2,847with players WIPED 3H62
MODModded traffic
Callsign

DST9145=

Dustsackies Test Server

Online 75.133.62.211:28015 checked 6m ago

moddedcarbon
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#9,145top 41%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75105:0014:0023:0007:0017:0002:00

Hourly average and peak, UTC.

Server performance

05010015020005:0014:0023:0007:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 21:33 UTC4d ago 1 – running 0
Sat 10 Oct, 23:18 UTC17d ago 1 halved by day 1 12.9 days 0
Sat 10 Oct, 16:37 UTC17d ago 1 – 0.3 days 0
Sun 4 Oct, 13:14 UTC23d ago 1 halved by day 2 6.1 days 0
Fri 2 Oct, 09:10 UTC25d ago 1 held half 2.2 days 0
Sat 26 Sep, 22:24 UTC31d ago 1 halved by day 1 5.4 days 1
Sun 20 Sep, 21:09 UTC37d ago 1 halved by day 1 6.1 days 1
Sat 19 Sep, 20:18 UTC38d ago 1 – 1 days 0
Fri 18 Sep, 20:21 UTC39d ago 1 – 1 days 0
Tue 15 Sep, 20:56 UTC42d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Dustsackies Test Server appear in Rust Tracker lists and filters?

These Rust Tracker lists carry Dustsackies Test Server: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which tags does Dustsackies Test Server carry, and what do they mean?

Listed for the server browser to read, Dustsackies Test Server publishes these tags: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on Dustsackies Test Server on wipe day?

The average peak across recent wipes: 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 25% of recent wipes. The fall below half came by day 1 where it did not hold.

When does Dustsackies Test Server wipe?

No next wipe to predict for Dustsackies Test Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 4 days 6 hours.

Server Details

What is the uptime on Dustsackies Test Server, and is it online?

Tracking shows Dustsackies Test Server online as of now. The uptime it reports puts the last restart about 16 hours ago. 99 of 168 hours up over the last 7 full days: 59% uptime. Rust Tracker logged it first on 13 September 2026.

Which Rust build is Dustsackies Test Server running?

Confirmed for Dustsackies Test Server: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.

How smoothly does Dustsackies Test Server run?

Server fps held an average of 100 across the last 48 hours, never below 63. Maximum entities carried: 79,535, from buildings and deployables to everything else. Memory peaked at 3,955 MB. Players feel lag when fps drops and the entity count climbs.

What location is Dustsackies Test Server hosted in?

No region is published by Dustsackies Test Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 75.133.62.211:28015.

Population

How many players are on Dustsackies Test Server right now?

Slots 50; players on board 0: that is Dustsackies Test Server now. Seven-day average 0 players; peak 1. Busiest window in 48 hours: 22:00 UTC, 1 players on average.

Where does Dustsackies Test Server sit in the server rankings?

Top 41% of all ranked servers, and #9,145 on seven-day player hours: Dustsackies Test Server.

Map and Rules

Which settings and rules are confirmed on Dustsackies Test Server?

The name of Dustsackies Test Server carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.

Which map is confirmed for Dustsackies Test Server?

Generated by the game from seed 1, the procedural map on Dustsackies Test Server measures 5,800. Size and seed match, so the map is the same: view it on RustMaps from this page. Its map goes by the name Custom Map.

How to Join

How do you get onto Dustsackies Test Server?

Open the console in Rust with F1 after starting the game, then type client.connect 75.133.62.211:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.