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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,737online PAX52,840playing OCC3,354with players WIPED 3H124
MODModded traffic
Callsign

XSS13077

XESSIVEMINDS | 20X | ZOMBIES

Offline 75.109.7.103:28026 checked 15d ago

20x moddedcarbonpve
Clearance · join
Players now 1/ 150 1% full
7-day average0peak –
Rank#13,077top 61%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep2 Oct7 Oct11 Oct16 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 11:16 UTC23d ago 1 – running 0
Sat 3 Oct, 15:39 UTC25d ago 1 – 1.8 days 0
Thu 1 Oct, 20:48 UTC FW27d ago 1 – 1.8 days 0
Tue 29 Sep, 19:48 UTC29d ago 2 held half 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry XESSIVEMINDS | 20X | ZOMBIES?

PvE servers, tracked live, Rust servers: gather rate above 10x, Modded servers, tracked live and Zombie servers, on radar — the Rust Tracker lists that include XESSIVEMINDS | 20X | ZOMBIES. It comes up under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: More than 10x.

What do the tags mean that XESSIVEMINDS | 20X | ZOMBIES is listed under?

The game's server browser reads these tags from XESSIVEMINDS | 20X | ZOMBIES: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): 150 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^p (PvE): No player fights — the world is the danger; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on XESSIVEMINDS | 20X | ZOMBIES when wipe day lands?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.

When does XESSIVEMINDS | 20X | ZOMBIES wipe?

No next wipe to predict for XESSIVEMINDS | 20X | ZOMBIES, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 23 days 11 hours since this world was made.

Server Details

How reliable is XESSIVEMINDS | 20X | ZOMBIES, and is it online now?

Offline now, XESSIVEMINDS | 20X | ZOMBIES was last seen 15 days 1 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 28 September 2026.

Which Rust version is confirmed on XESSIVEMINDS | 20X | ZOMBIES?

Confirmed for XESSIVEMINDS | 20X | ZOMBIES: Rust network protocol 2634 and build 166652, Windows. To join, your game must be on the same protocol; Steam handles the update.

Where does XESSIVEMINDS | 20X | ZOMBIES sit?

Region: none published by XESSIVEMINDS | 20X | ZOMBIES. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 75.109.7.103:28026.

Player Count

Is XESSIVEMINDS | 20X | ZOMBIES busy?

Offline now for XESSIVEMINDS | 20X | ZOMBIES, last seen 15 days 1 hours ago.

How does XESSIVEMINDS | 20X | ZOMBIES compare in the rankings?

Top 61% of all ranked servers, and #13,077 on seven-day player hours: XESSIVEMINDS | 20X | ZOMBIES.

Settings

Which settings and rules are confirmed on XESSIVEMINDS | 20X | ZOMBIES?

Going by its name, XESSIVEMINDS | 20X | ZOMBIES runs 20x gather. The game's default applies: groups can have up to 8 players. It runs pve, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. On: VAC, Valve's anti-cheat.

Which map is loaded on XESSIVEMINDS | 20X | ZOMBIES?

The map on XESSIVEMINDS | 20X | ZOMBIES is procedural, size 5,800, seed 1337, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.

Connect

What is the way to join XESSIVEMINDS | 20X | ZOMBIES?

Open the console in Rust with F1 after starting the game, then type client.connect 75.109.7.103:28026. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp150
Max players 150 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.