PCE4740↓
Peace, Then War
Online 74.244.31.245:28025 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:43 UTC FW27d ago | 5 | – | running | 0 |
| Sun 6 Sep, 19:56 UTC52d ago | 3 | halved by day 8 | 25 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 41/500
-
02MODPlayers 124/100
-
03MODPlayers 0/225
-
04MODPlayers 16/700
-
05MODPlayers 2/200
-
06MODPlayers 3/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Peace, Then War?
On Rust Tracker, Peace, Then War sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Peace, Then War?
Listed for the server browser to read, Peace, Then War publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What should you expect on Peace, Then War when wipe day lands?
Recent wipes averaged a peak of 4 players. The peak on the latest wipe came 1 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 8 where it did not hold.
On what schedule does Peace, Then War wipe?
Too few wipes on record for Peace, Then War to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 27 days 9 hours since this world was made.
Server Details
What is the uptime on Peace, Then War, and is it online?
Right now Peace, Then War is online. The uptime it reports puts the last restart about 16 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on Peace, Then War?
Confirmed for Peace, Then War: Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on Peace, Then War?
For the last 48 hours it averaged 171 server fps; the floor was 108. Maximum entities carried: 146,051, from buildings and deployables to everything else. It drew as much as 4,409 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Where does Peace, Then War sit?
Nothing on region from Peace, Then War; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 74.244.31.245:28025.
Population
Is Peace, Then War busy?
Tracking Peace, Then War: 0 of 50 slots filled. Seven-day average 0 players; peak 8. Busiest window in 48 hours: 00:00 UTC, 8 players on average.
What rank does Peace, Then War carry among Rust servers?
On player hours over seven days, Peace, Then War ranks #4,740, inside the top 21% of all ranked servers.
Settings
Which settings and rules are confirmed on Peace, Then War?
The name of Peace, Then War carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on Peace, Then War?
Generated by the game from seed 2056159002, the procedural map on Peace, Then War measures 4,800. Look at it on RustMaps from this page: equal size and seed return the same map.
How to Join
What is the way to join Peace, Then War?
To connect: start Rust, press F1, enter client.connect 74.244.31.245:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.