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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,847online PAX92,510playing OCC3,855with players WIPED 3H385
MODModded traffic
Callsign

KSK10133=

KSK-Labs Testing

Offline 74.130.231.139:28025 checked 18h ago

moddedcarbon
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 1
Rank#10,133top 45%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75120:0001:0005:0010:0014:0020:00

Hourly average and peak, UTC.

Server performance

05010015020020:0001:0005:0010:0014:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct25 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:36 UTC5d ago 1 – running 0
Tue 13 Oct, 08:22 UTC16d ago 1 – 10.7 days 0
Mon 12 Oct, 01:49 UTC17d ago 1 – 1.3 days 0
Fri 9 Oct, 07:02 UTC20d ago 1 – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 149 on average ShockRust | Blue | NoLimit
    Players 180/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 132/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 118 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 187/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 94 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 84/700
  5. 05MOD
    Callsign RST016EU · groups of 12+ · weekly · 86 on average RustSpain.com | EU Main
    Players 349/200
  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 86 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 238/700
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does KSK-Labs Testing appear in Rust Tracker lists and filters?

These Rust Tracker lists carry KSK-Labs Testing: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the tags mean that KSK-Labs Testing is listed under?

These tags are published by KSK-Labs Testing for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on KSK-Labs Testing on wipe day?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it.

On what schedule does KSK-Labs Testing wipe?

No next wipe to predict for KSK-Labs Testing, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 5 days 14 hours since this world was made.

Server Details

Is KSK-Labs Testing up, and how does its uptime hold?

Offline now, KSK-Labs Testing was last seen 18 hours ago. By its own uptime figure, the last restart was roughly 23 hours ago. 57 of 168 hours up over the last 7 full days: 34% uptime. First contact for Rust Tracker: 9 October 2026.

Which Rust build is KSK-Labs Testing running?

Rust network protocol 2635 and build 168909 on Windows is what KSK-Labs Testing runs. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does KSK-Labs Testing run?

Server fps held an average of 146 across the last 48 hours, never below 120. Buildings, deployables and the rest of the world took it to a maximum of 71,215 entities. Peak memory use: 2,483 MB. Players feel lag when fps drops and the entity count climbs.

Which location is KSK-Labs Testing in?

Region: none published by KSK-Labs Testing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 74.130.231.139:28025.

Population

What is the player count on KSK-Labs Testing?

Last seen 18 hours ago; KSK-Labs Testing is offline at present. Seven-day average 0 players; peak 1. Peak traffic in the last 48 hours came at 21:00 UTC, averaging 1 players.

How does KSK-Labs Testing compare in the rankings?

On player hours over seven days, KSK-Labs Testing ranks #10,133, inside the top 45% of all ranked servers.

Settings

Which settings and rules are confirmed on KSK-Labs Testing?

No gather rate appears in KSK-Labs Testing's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. On: VAC, Valve's anti-cheat.

Which map is loaded on KSK-Labs Testing?

Generated by the game from seed 10, the procedural map on KSK-Labs Testing measures 3,500. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

Which steps join KSK-Labs Testing?

To connect: start Rust, press F1, enter client.connect 74.130.231.139:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.