KSK10133=
KSK-Labs Testing
Offline 74.130.231.139:28025 checked 18h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 00:36 UTC5d ago | 1 | – | running | 0 |
| Tue 13 Oct, 08:22 UTC16d ago | 1 | – | 10.7 days | 0 |
| Mon 12 Oct, 01:49 UTC17d ago | 1 | – | 1.3 days | 0 |
| Fri 9 Oct, 07:02 UTC20d ago | 1 | – | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 180/500
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02MODPlayers 132/100
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03MODPlayers 187/225
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04MODPlayers 84/700
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05MODPlayers 349/200
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06MODPlayers 238/700
Quick answers
From the figures on this page.
Tags
Where does KSK-Labs Testing appear in Rust Tracker lists and filters?
These Rust Tracker lists carry KSK-Labs Testing: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the tags mean that KSK-Labs Testing is listed under?
These tags are published by KSK-Labs Testing for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What happens on KSK-Labs Testing on wipe day?
At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it.
On what schedule does KSK-Labs Testing wipe?
No next wipe to predict for KSK-Labs Testing, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 5 days 14 hours since this world was made.
Server Details
Is KSK-Labs Testing up, and how does its uptime hold?
Offline now, KSK-Labs Testing was last seen 18 hours ago. By its own uptime figure, the last restart was roughly 23 hours ago. 57 of 168 hours up over the last 7 full days: 34% uptime. First contact for Rust Tracker: 9 October 2026.
Which Rust build is KSK-Labs Testing running?
Rust network protocol 2635 and build 168909 on Windows is what KSK-Labs Testing runs. To join, your game must be on the same protocol; Steam handles the update.
How smoothly does KSK-Labs Testing run?
Server fps held an average of 146 across the last 48 hours, never below 120. Buildings, deployables and the rest of the world took it to a maximum of 71,215 entities. Peak memory use: 2,483 MB. Players feel lag when fps drops and the entity count climbs.
Which location is KSK-Labs Testing in?
Region: none published by KSK-Labs Testing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 74.130.231.139:28025.
Population
What is the player count on KSK-Labs Testing?
Last seen 18 hours ago; KSK-Labs Testing is offline at present. Seven-day average 0 players; peak 1. Peak traffic in the last 48 hours came at 21:00 UTC, averaging 1 players.
How does KSK-Labs Testing compare in the rankings?
On player hours over seven days, KSK-Labs Testing ranks #10,133, inside the top 45% of all ranked servers.
Settings
Which settings and rules are confirmed on KSK-Labs Testing?
No gather rate appears in KSK-Labs Testing's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. On: VAC, Valve's anti-cheat.
Which map is loaded on KSK-Labs Testing?
Generated by the game from seed 10, the procedural map on KSK-Labs Testing measures 3,500. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
Which steps join KSK-Labs Testing?
To connect: start Rust, press F1, enter client.connect 74.130.231.139:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.