RCS8634
RCS measurement (local)
Offline 73.213.125.58:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 45/500
-
02MODPlayers 125/100
-
03MODPlayers 94/225
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04MODPlayers 36/700
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05MODPlayers 85/700
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06MODPlayers 322/350
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry RCS measurement (local)?
Modded servers, tracked live — the Rust Tracker lists that include RCS measurement (local). These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the tags mean that RCS measurement (local) is listed under?
These tags are published by RCS measurement (local) for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
On what schedule does RCS measurement (local) wipe?
RCS measurement (local)'s rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 4 days 22 hours.
Location and Status
What is the uptime on RCS measurement (local), and is it online?
Offline: RCS measurement (local) confirmed offline, last seen 3 days 7 hours ago. 37 of 96 hours up over the last 4 full days: 39% uptime. The first sighting by Rust Tracker was 24 October 2026.
Which Rust build is RCS measurement (local) running?
Rust network protocol 2635 and build 168909 on Windows is what RCS measurement (local) runs. The same protocol is required to join, and Steam updates it for you.
What location is RCS measurement (local) hosted in?
Nothing on region from RCS measurement (local); none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 73.213.125.58:28015.
Player Count
What is the player count on RCS measurement (local)?
Offline: RCS measurement (local), last seen 3 days 7 hours ago. Over seven days: average 0, peak 1 players.
How does RCS measurement (local) compare in the rankings?
On player hours over seven days, RCS measurement (local) ranks #8,634, inside the top 39% of all ranked servers.
Settings
Which settings and rules are confirmed on RCS measurement (local)?
No gather rate appears in RCS measurement (local)'s name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is off, Valve's anti-cheat.
Which map is loaded on RCS measurement (local)?
Generated by the game: the procedural map on RCS measurement (local).
How to Join
What is the way to join RCS measurement (local)?
To connect: start Rust, press F1, enter client.connect 73.213.125.58:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp4
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.