ECN15358
econ-dump (private, no players)
Offline 73.163.88.113:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 14/500
-
02MODPlayers 127/100
-
03MODPlayers 35/225
-
04MODPlayers 8/700
-
05MODPlayers 36/700
-
06MODPlayers 136/200
Quick answers
From the figures on this page.
Tags
Where does econ-dump (private, no players) appear in Rust Tracker lists and filters?
These Rust Tracker lists carry econ-dump (private, no players): Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on econ-dump (private, no players)?
These tags are published by econ-dump (private, no players) for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
When does econ-dump (private, no players) wipe?
Too few wipes on record for econ-dump (private, no players) to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 8 days 2 hours.
Location and Status
Is econ-dump (private, no players) up, and how does its uptime hold?
Tracking shows econ-dump (private, no players) offline as of now, last seen 7 days 22 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 21 October 2026.
Which Rust build is econ-dump (private, no players) running?
Rust network protocol 2634 and build 167781 is the build on econ-dump (private, no players); the platform is Windows. The same protocol is required to join, and Steam updates it for you.
Which location is econ-dump (private, no players) in?
No region is published by econ-dump (private, no players). Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 73.163.88.113:28015.
Player Count
Is econ-dump (private, no players) busy?
Last seen 7 days 22 hours ago; econ-dump (private, no players) is offline at present.
What rank does econ-dump (private, no players) carry among Rust servers?
Seven-day player hours put econ-dump (private, no players) at #15,358, within the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on econ-dump (private, no players)?
The name of econ-dump (private, no players) carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.
Which map is loaded on econ-dump (private, no players)?
A procedural map runs on econ-dump (private, no players), generated by the game.
Connect
What is the way to join econ-dump (private, no players)?
To connect: start Rust, press F1, enter client.connect 73.163.88.113:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.