LCL15284
LOCAL LOOT TEST (private)
Offline 73.148.39.190:28215 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 17/500
-
02MODPlayers 129/100
-
03MODPlayers 31/225
-
04MODPlayers 9/700
-
05MODPlayers 40/700
-
06MODPlayers 160/200
Quick answers
From the figures on this page.
Filters
Where does LOCAL LOOT TEST (private) appear in Rust Tracker lists and filters?
These Rust Tracker lists carry LOCAL LOOT TEST (private): Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on LOCAL LOOT TEST (private)?
Listed for the server browser to read, LOCAL LOOT TEST (private) publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
Which wipe times are confirmed for LOCAL LOOT TEST (private)?
The record holds too few of LOCAL LOOT TEST (private)'s wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 7 days 6 hours.
Server Details
How reliable is LOCAL LOOT TEST (private), and is it online now?
Tracking shows LOCAL LOOT TEST (private) offline as of now, last seen 5 days 5 hours ago. 1% uptime over the last 7 full days, with 1 of 168 hours up. The first sighting by Rust Tracker was 22 October 2026.
What Rust version is LOCAL LOOT TEST (private) on?
Rust network protocol 2635 and build 168909 on Windows is what LOCAL LOOT TEST (private) runs. To join, your game must be on the same protocol; Steam handles the update.
Which location is LOCAL LOOT TEST (private) in?
Region: none published by LOCAL LOOT TEST (private). The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 73.148.39.190:28215.
Population
What is the player count on LOCAL LOOT TEST (private)?
Offline: LOCAL LOOT TEST (private), last seen 5 days 5 hours ago. The last seven days put it at 0 players on average.
How does LOCAL LOOT TEST (private) compare in the rankings?
Seven-day player hours put LOCAL LOOT TEST (private) at #15,284, within the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on LOCAL LOOT TEST (private)?
The name of LOCAL LOOT TEST (private) carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is confirmed for LOCAL LOOT TEST (private)?
Generated by the game: the procedural map on LOCAL LOOT TEST (private).
How to Join
Which steps join LOCAL LOOT TEST (private)?
To connect: start Rust, press F1, enter client.connect 73.148.39.190:28215 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp2
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.