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Rust TrackerRTRC · Radar control
ATIS RTRC INFO W SRV11,633online PAX48,252playing OCC3,188with players WIPED 3H102
MODModded traffic
Callsign

CRS15962

Cr4SH

Offline 73.12.28.104:28015 checked 23d ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,962top 71%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSun 4 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:41 UTC23d ago 1 – running 0
Sun 4 Oct, 00:15 UTC24d ago 1 – 0.8 days 1
Mon 28 Sep, 01:31 UTC30d ago 1 held half 5.9 days 1
Tue 22 Sep, 21:05 UTC35d ago 1 held half 5.2 days 0
Sun 20 Sep, 14:21 UTC37d ago 1 – 2.3 days 1
Sat 19 Sep, 05:35 UTC39d ago 1 – 1.4 days 0
Fri 18 Sep, 12:00 UTC39d ago 1 – 0.7 days 0
Wed 16 Sep, 22:03 UTC41d ago 1 – 1.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  2. 02MOD
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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Cr4SH?

These Rust Tracker lists carry Cr4SH: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Cr4SH?

The game's server browser reads these tags from Cr4SH: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Build: 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on Cr4SH on wipe day?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does Cr4SH wipe?

No next wipe to predict for Cr4SH, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 23 days 13 hours since this world was made.

Server Details

Is Cr4SH up, and how does its uptime hold?

Offline: Cr4SH confirmed offline, last seen 23 days 11 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 16 September 2026.

Which Rust version is confirmed on Cr4SH?

Rust network protocol 2634 and build 166652 on Windows is what Cr4SH runs. The same protocol is required to join, and Steam updates it for you.

Where does Cr4SH sit?

Region: none published by Cr4SH. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 73.12.28.104:28015.

Player Count

What is the player count on Cr4SH?

Offline now for Cr4SH, last seen 23 days 11 hours ago.

Where does Cr4SH sit in the server rankings?

On player hours over seven days, Cr4SH ranks #15,962, inside the top 71% of all ranked servers.

Settings

Which settings and rules are confirmed on Cr4SH?

Nothing in Cr4SH's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is loaded on Cr4SH?

Procedural map on Cr4SH, made by the game.

Connect

How do you get onto Cr4SH?

To connect: start Rust, press F1, enter client.connect 73.12.28.104:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players 10 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166652
Build Build: 166652.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.