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Lost Lives | Development Server
Online 73.0.98.12:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:06 UTC8d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 105/500
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02MODPlayers 129/100
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03MODPlayers 119/225
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04MODPlayers 90/700
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05MODPlayers 25/200
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06MODPlayers 24/1000
Quick answers
From the figures on this page.
Filters
Where does Lost Lives | Development Server appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Lost Lives | Development Server: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Lost Lives | Development Server?
The game's server browser reads these tags from Lost Lives | Development Server: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What happens on Lost Lives | Development Server on wipe day?
The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked.
Which wipe times are confirmed for Lost Lives | Development Server?
Too few wipes on record for Lost Lives | Development Server to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 8 days.
Location and Status
Is Lost Lives | Development Server up, and how does its uptime hold?
Tracking shows Lost Lives | Development Server online as of now. The uptime it reports puts the last restart about 7 days 4 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. First contact for Rust Tracker: 20 October 2026.
Which Rust version is confirmed on Lost Lives | Development Server?
Rust network protocol 2634 and build 167781 on Linux is what Lost Lives | Development Server runs. Steam updates it for you; your game must share the protocol to join.
Is Lost Lives | Development Server holding performance?
For the last 48 hours it averaged 121 server fps; the floor was 65. Buildings, deployables and the rest of the world took it to a maximum of 121,691 entities. Peak memory use: 7,206 MB. Players feel lag when fps drops and the entity count climbs.
What location is Lost Lives | Development Server hosted in?
Region: none published by Lost Lives | Development Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 73.0.98.12:28015.
Population
How many players are on Lost Lives | Development Server right now?
Tracking Lost Lives | Development Server: 0 of 50 slots filled. Seven-day average 0 players; peak 1.
What rank does Lost Lives | Development Server carry among Rust servers?
On player hours over seven days, Lost Lives | Development Server ranks #8,861, inside the top 40% of all ranked servers.
Settings
Which settings and rules are confirmed on Lost Lives | Development Server?
Nothing in Lost Lives | Development Server's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.
What map is Lost Lives | Development Server on?
A procedural map of size 4,500 runs on Lost Lives | Development Server, generated by the game from seed 12345. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
Which steps join Lost Lives | Development Server?
Open the console in Rust with F1 after starting the game, then type client.connect 73.0.98.12:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.