POL15414=
PolarBearFightClub2.0
Online 72.9.145.13:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 35/500
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02MODPlayers 128/100
-
03MODPlayers 50/225
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04MODPlayers 36/700
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05MODPlayers 7/200
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06MODPlayers 0/500
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show PolarBearFightClub2.0?
These Rust Tracker lists carry PolarBearFightClub2.0: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does PolarBearFightClub2.0 carry, and what do they mean?
These tags are published by PolarBearFightClub2.0 for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2631 (Protocol): Join only if your game is on protocol 2631; cs156812 (Build): Build: 156812; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
When does PolarBearFightClub2.0 wipe?
Too few wipes on record for PolarBearFightClub2.0 to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 115 days 21 hours.
Location and Status
How reliable is PolarBearFightClub2.0, and is it online now?
Tracking shows PolarBearFightClub2.0 online as of now. By its own uptime figure, the last restart was roughly 12 hours ago. Uptime stood at 94% for the last 7 full days, 158 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is PolarBearFightClub2.0 running?
Rust network protocol 2631 and build 156812 on Windows is what PolarBearFightClub2.0 runs. Steam updates it for you; your game must share the protocol to join.
How smoothly does PolarBearFightClub2.0 run?
For the last 48 hours it averaged 124 server fps; the floor was 71. Buildings, deployables and the rest of the world took it to a maximum of 73,499 entities. It drew as much as 2,064 MB of memory. A climbing entity count and low fps are what register as lag for players.
Which location is PolarBearFightClub2.0 in?
No region is published by PolarBearFightClub2.0. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 72.9.145.13:28015.
Player Count
What is the player count on PolarBearFightClub2.0?
Slots 50; players on board 0: that is PolarBearFightClub2.0 now. The last seven days put it at 0 players on average.
Where does PolarBearFightClub2.0 sit in the server rankings?
Seven-day player hours put PolarBearFightClub2.0 at #15,414, within the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on PolarBearFightClub2.0?
The name of PolarBearFightClub2.0 carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is loaded on PolarBearFightClub2.0?
The map on PolarBearFightClub2.0 is procedural, size 3,500, seed 518502043, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
What is the way to join PolarBearFightClub2.0?
To connect: start Rust, press F1, enter client.connect 72.9.145.13:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2631,gmrust,cs156812,ts8,^o^z
Game
gmrust
mp50
ts8
v2631
cs156812
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.