IMP5667=
Imperium Plugin Development
Online 72.60.151.232:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 8d 20h.
The force wipe · high confidence
Coming wipes
- 8d 20hThu 5 Nov, 19:00 UTCFW
- 17d 19hSat 14 Nov, 18:03 UTC
- 36d 20hThu 3 Dec, 19:00 UTCFW
- 38d 19hSat 5 Dec, 18:03 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:03 UTC3d ago | 1 | – | running | 0 |
| Sat 3 Oct, 18:59 UTC24d ago | 1 | halved by day 8 | 21 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 85/500
-
02MODPlayers 129/100
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03MODPlayers 96/225
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04MODPlayers 33/200
-
05MODPlayers 89/700
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06MODPlayers 25/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Imperium Plugin Development?
Modded servers, tracked live — the Rust Tracker lists that include Imperium Plugin Development. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Imperium Plugin Development?
These tags are published by Imperium Plugin Development for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp2 (Max players): Slots: 2; ts128 (Group limit): No team may exceed 128; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What should you expect on Imperium Plugin Development when wipe day lands?
At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. By day 8 the crowd dropped below half where it did not hold.
Which wipe times are confirmed for Imperium Plugin Development?
Wipe rhythm at Imperium Plugin Development: every 3 weeks on Saturday at 18:03 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 3 days 4 hours.
Server Details
Is Imperium Plugin Development up, and how does its uptime hold?
Imperium Plugin Development is up and online at this moment. The uptime it reports puts the last restart about 2 days 20 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. Rust Tracker logged it first on 1 October 2026.
Which Rust version is confirmed on Imperium Plugin Development?
Rust network protocol 2635 and build 168909 is the build on Imperium Plugin Development; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
How smoothly does Imperium Plugin Development run?
For the last 48 hours it averaged 79 server fps; the floor was 14. Maximum entities carried: 46,709, from buildings and deployables to everything else. Peak memory use: 2,745 MB. Lag, as players experience it, comes from low fps and a rising entity count.
What location is Imperium Plugin Development hosted in?
Region: none published by Imperium Plugin Development. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 72.60.151.232:28015.
Player Count
What is the player count on Imperium Plugin Development?
Tracking Imperium Plugin Development: 1 of 2 slots filled. Over seven days: average 0, peak 1 players. At 23:00 UTC it drew its highest average of the last 48 hours: 1 players.
Where does Imperium Plugin Development sit in the server rankings?
On player hours over seven days, Imperium Plugin Development ranks #5,667, inside the top 26% of all ranked servers.
Settings
Which settings and rules are confirmed on Imperium Plugin Development?
Nothing in Imperium Plugin Development's name states a gather rate. Up to 128 players per group. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is confirmed for Imperium Plugin Development?
Generated by the game from seed 543543, the procedural map on Imperium Plugin Development measures 3,000. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
How do you get onto Imperium Plugin Development?
To connect: start Rust, press F1, enter client.connect 72.60.151.232:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts128,^o^z
Game
gmrust
mp2
ts128
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.