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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,673online PAX46,970playing OCC2,995with players WIPED 3H95
MODModded traffic
Callsign

RND15269

RandomRaids local test

Offline 72.57.78.230:28115 checked 4d ago

moddedoxide
Clearance · join
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,269top 69%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct26 Oct28 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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    Players 35/225
  4. 04MOD
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    Players 5/700
  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry RandomRaids local test?

On Rust Tracker, RandomRaids local test sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on RandomRaids local test?

The game's server browser reads these tags from RandomRaids local test: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): 2 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

Which wipe times are confirmed for RandomRaids local test?

Too few wipes on record for RandomRaids local test to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 11 days 18 hours.

Location and Status

What is the uptime on RandomRaids local test, and is it online?

Tracking shows RandomRaids local test offline as of now, last seen 4 days 15 hours ago. 1% uptime over the last 7 full days, with 2 of 168 hours up. The first sighting by Rust Tracker was 20 October 2026.

What Rust version is RandomRaids local test on?

Confirmed for RandomRaids local test: Rust network protocol 2634 and build 167781, Windows. Steam updates it for you; your game must share the protocol to join.

What location is RandomRaids local test hosted in?

Nothing on region from RandomRaids local test; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 72.57.78.230:28115.

Population

What is the player count on RandomRaids local test?

Last seen 4 days 15 hours ago; RandomRaids local test is offline at present. Across the past seven days, 0 players on average.

What rank does RandomRaids local test carry among Rust servers?

On player hours over seven days, RandomRaids local test ranks #15,269, inside the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on RandomRaids local test?

No gather rate appears in RandomRaids local test's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is confirmed for RandomRaids local test?

Procedural map on RandomRaids local test, made by the game.

Connect

Which steps join RandomRaids local test?

To connect: start Rust, press F1, enter client.connect 72.57.78.230:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players 2 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.