RST13849
RustSkinLab Content Studio
Offline 72.251.221.49:28025 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 182/500
-
02MODPlayers 121/100
-
03MODPlayers 108/225
-
04MODPlayers 75/700
-
05MODPlayers 38/200
-
06MODPlayers 246/700
Quick answers
From the figures on this page.
Tags
Where does RustSkinLab Content Studio appear in Rust Tracker lists and filters?
These Rust Tracker lists carry RustSkinLab Content Studio: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does RustSkinLab Content Studio carry, and what do they mean?
These tags are published by RustSkinLab Content Studio for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp2 (Max players): 2 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
On what schedule does RustSkinLab Content Studio wipe?
RustSkinLab Content Studio's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 27 days 15 hours since this world was made.
Server Details
Is RustSkinLab Content Studio up, and how does its uptime hold?
Tracking shows RustSkinLab Content Studio offline as of now, last seen 25 days 1 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 4 October 2026.
What Rust version is RustSkinLab Content Studio on?
Rust network protocol 2634 and build 166494 is the build on RustSkinLab Content Studio; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
What location is RustSkinLab Content Studio hosted in?
Region: none published by RustSkinLab Content Studio. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 72.251.221.49:28025.
Population
Is RustSkinLab Content Studio busy?
Offline: RustSkinLab Content Studio, last seen 25 days 1 hours ago.
What rank does RustSkinLab Content Studio carry among Rust servers?
Top 61% of all ranked servers, and #13,849 on seven-day player hours: RustSkinLab Content Studio.
Settings
Which settings and rules are confirmed on RustSkinLab Content Studio?
No gather rate appears in RustSkinLab Content Studio's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on RustSkinLab Content Studio?
Procedural map on RustSkinLab Content Studio, made by the game.
Connect
Which steps join RustSkinLab Content Studio?
To connect: start Rust, press F1, enter client.connect 72.251.221.49:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.