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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,806online PAX70,052playing OCC3,612with players WIPED 3H182
MODModded traffic
Callsign

PCF15212

Pacific Drive Integration - Local Test

Offline 72.251.219.88:28115 checked 15d ago

moddedoxide
Clearance · join
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,212top 70%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct16 Oct18 Oct19 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Pacific Drive Integration - Local Test?

Modded servers, tracked live — the Rust Tracker lists that include Pacific Drive Integration - Local Test. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Pacific Drive Integration - Local Test?

Listed for the server browser to read, Pacific Drive Integration - Local Test publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

On what schedule does Pacific Drive Integration - Local Test wipe?

The record holds too few of Pacific Drive Integration - Local Test's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 16 days 13 hours since this world was made.

Location and Status

How reliable is Pacific Drive Integration - Local Test, and is it online now?

Offline now, Pacific Drive Integration - Local Test was last seen 15 days 1 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 12 October 2026.

What Rust version is Pacific Drive Integration - Local Test on?

Rust network protocol 2634 and build 167584 is the build on Pacific Drive Integration - Local Test; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

What location is Pacific Drive Integration - Local Test hosted in?

No region is published by Pacific Drive Integration - Local Test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 72.251.219.88:28115.

Player Count

Is Pacific Drive Integration - Local Test busy?

Offline now for Pacific Drive Integration - Local Test, last seen 15 days 1 hours ago.

How does Pacific Drive Integration - Local Test compare in the rankings?

Seven-day player hours put Pacific Drive Integration - Local Test at #15,212, within the top 70% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Pacific Drive Integration - Local Test?

The name of Pacific Drive Integration - Local Test carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is off, Valve's anti-cheat.

Which map is confirmed for Pacific Drive Integration - Local Test?

Generated by the game: the procedural map on Pacific Drive Integration - Local Test.

Connect

How do you get onto Pacific Drive Integration - Local Test?

To connect: start Rust, press F1, enter client.connect 72.251.219.88:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players Capacity: 2 slots.
ts8
Group limit Default team size: 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build Build: 167584.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.