PCF15212
Pacific Drive Integration - Local Test
Offline 72.251.219.88:28115 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 172/500
-
02MODPlayers 128/100
-
03MODPlayers 74/700
-
04MODPlayers 21/200
-
05MODPlayers 25/1000
-
06MODPlayers 259/700
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Pacific Drive Integration - Local Test?
Modded servers, tracked live — the Rust Tracker lists that include Pacific Drive Integration - Local Test. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Pacific Drive Integration - Local Test?
Listed for the server browser to read, Pacific Drive Integration - Local Test publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
On what schedule does Pacific Drive Integration - Local Test wipe?
The record holds too few of Pacific Drive Integration - Local Test's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 16 days 13 hours since this world was made.
Location and Status
How reliable is Pacific Drive Integration - Local Test, and is it online now?
Offline now, Pacific Drive Integration - Local Test was last seen 15 days 1 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 12 October 2026.
What Rust version is Pacific Drive Integration - Local Test on?
Rust network protocol 2634 and build 167584 is the build on Pacific Drive Integration - Local Test; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
What location is Pacific Drive Integration - Local Test hosted in?
No region is published by Pacific Drive Integration - Local Test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 72.251.219.88:28115.
Player Count
Is Pacific Drive Integration - Local Test busy?
Offline now for Pacific Drive Integration - Local Test, last seen 15 days 1 hours ago.
How does Pacific Drive Integration - Local Test compare in the rankings?
Seven-day player hours put Pacific Drive Integration - Local Test at #15,212, within the top 70% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Pacific Drive Integration - Local Test?
The name of Pacific Drive Integration - Local Test carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is off, Valve's anti-cheat.
Which map is confirmed for Pacific Drive Integration - Local Test?
Generated by the game: the procedural map on Pacific Drive Integration - Local Test.
Connect
How do you get onto Pacific Drive Integration - Local Test?
To connect: start Rust, press F1, enter client.connect 72.251.219.88:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.