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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,859online PAX101,852playing OCC3,917with players WIPED 3H538
MODModded traffic
Callsign

PCF15195

Pacific Drive Integration - Local Test

Offline 72.251.219.62:28115 checked 14d ago

moddedoxide
Clearance · join
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,195top 70%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Pacific Drive Integration - Local Test appear in Rust Tracker lists and filters?

These Rust Tracker lists carry Pacific Drive Integration - Local Test: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that Pacific Drive Integration - Local Test is listed under?

These tags are published by Pacific Drive Integration - Local Test for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): 2 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

On what schedule does Pacific Drive Integration - Local Test wipe?

Too few wipes on record for Pacific Drive Integration - Local Test to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 16 days 20 hours since this world was made.

Server Details

What is the uptime on Pacific Drive Integration - Local Test, and is it online?

Offline now, Pacific Drive Integration - Local Test was last seen 14 days 22 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 14 October 2026.

What Rust version is Pacific Drive Integration - Local Test on?

Confirmed for Pacific Drive Integration - Local Test: Rust network protocol 2634 and build 167584, Windows. To join, your game must be on the same protocol; Steam handles the update.

Which location is Pacific Drive Integration - Local Test in?

Nothing on region from Pacific Drive Integration - Local Test; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 72.251.219.62:28115.

Population

Is Pacific Drive Integration - Local Test busy?

Last seen 14 days 22 hours ago; Pacific Drive Integration - Local Test is offline at present.

How does Pacific Drive Integration - Local Test compare in the rankings?

Seven-day player hours put Pacific Drive Integration - Local Test at #15,195, within the top 70% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Pacific Drive Integration - Local Test?

Nothing in Pacific Drive Integration - Local Test's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. Off: VAC, Valve's anti-cheat.

Which map is confirmed for Pacific Drive Integration - Local Test?

A procedural map runs on Pacific Drive Integration - Local Test, generated by the game.

How to Join

How do you get onto Pacific Drive Integration - Local Test?

Open the console in Rust with F1 after starting the game, then type client.connect 72.251.219.62:28115. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players 2 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.