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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Y SRV11,644online PAX37,516playing OCC2,896with players WIPED 3H64
MODModded traffic
Callsign

EXS15719

Exoscape Local Dev

Offline 71.58.121.157:28016 checked 16d ago

moddedcarbon
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,719top 71%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 20:50 UTC17d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Exoscape Local Dev appear in Rust Tracker lists and filters?

Modded servers, tracked live — the Rust Tracker lists that include Exoscape Local Dev. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the tags mean that Exoscape Local Dev is listed under?

Listed for the server browser to read, Exoscape Local Dev publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on Exoscape Local Dev on wipe day?

At their busiest, recent wipes averaged 1 players. 3 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for Exoscape Local Dev?

Exoscape Local Dev's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 17 days 6 hours since this world was made.

Location and Status

What is the uptime on Exoscape Local Dev, and is it online?

Offline: Exoscape Local Dev confirmed offline, last seen 16 days 8 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 10 October 2026.

Which Rust build is Exoscape Local Dev running?

Rust network protocol 2634 and build 167398 on Windows is what Exoscape Local Dev runs. To join, your game must be on the same protocol; Steam handles the update.

Where does Exoscape Local Dev sit?

No region is published by Exoscape Local Dev. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 71.58.121.157:28016.

Player Count

What is the player count on Exoscape Local Dev?

Offline: Exoscape Local Dev, last seen 16 days 8 hours ago.

Where does Exoscape Local Dev sit in the server rankings?

On player hours over seven days, Exoscape Local Dev ranks #15,719, inside the top 71% of all ranked servers.

Settings

Which settings and rules are confirmed on Exoscape Local Dev?

Nothing in Exoscape Local Dev's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.

What map is Exoscape Local Dev on?

Procedural map on Exoscape Local Dev, made by the game.

Connect

Which steps join Exoscape Local Dev?

Open the console in Rust with F1 after starting the game, then type client.connect 71.58.121.157:28016. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Default team size: 8.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build Build: 167398.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.