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Rust TrackerRTRC · Radar control
ATIS RTRC INFO G SRV11,883online PAX96,258playing OCC4,106with players WIPED 3H168
MODModded traffic
Callsign

RST5600=

Rusted Zombies | Local Development

Online 69.131.3.17:28015 checked 7m ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak 1
Rank#5,600top 25%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Rusted Zombies | Local Development?

These Rust Tracker lists carry Rusted Zombies | Local Development: Modded servers, tracked live and Zombie servers, on radar. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the tags mean that Rusted Zombies | Local Development is listed under?

These tags are published by Rusted Zombies | Local Development for the game's server browser to read: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

When does Rusted Zombies | Local Development wipe?

Rusted Zombies | Local Development's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 6 days 22 hours.

Server Details

Is Rusted Zombies | Local Development up, and how does its uptime hold?

Right now Rusted Zombies | Local Development is online. Uptime stood at 100% for the last 6 full days, 144 of 144 hours online. The first sighting by Rust Tracker was 20 October 2026.

Which Rust version is confirmed on Rusted Zombies | Local Development?

Confirmed for Rusted Zombies | Local Development: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

What location is Rusted Zombies | Local Development hosted in?

Nothing on region from Rusted Zombies | Local Development; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 69.131.3.17:28015.

Population

Is Rusted Zombies | Local Development busy?

Rusted Zombies | Local Development is at 0 players, capacity 10. Seven-day average 0 players; peak 1.

What rank does Rusted Zombies | Local Development carry among Rust servers?

Seven-day player hours put Rusted Zombies | Local Development at #5,600, within the top 25% of all ranked servers.

Settings

Which settings and rules are confirmed on Rusted Zombies | Local Development?

The name of Rusted Zombies | Local Development carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

What map is Rusted Zombies | Local Development on?

Procedural map on Rusted Zombies | Local Development, made by the game.

How to Join

Which steps join Rusted Zombies | Local Development?

Open the console in Rust with F1 after starting the game, then type client.connect 69.131.3.17:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.