RST5600=
Rusted Zombies | Local Development
Online 69.131.3.17:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 238/500
-
02MODPlayers 133/100
-
03MODPlayers 188/225
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04MODPlayers 26/200
-
05MODPlayers 203/700
-
06MODPlayers 70/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Rusted Zombies | Local Development?
These Rust Tracker lists carry Rusted Zombies | Local Development: Modded servers, tracked live and Zombie servers, on radar. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the tags mean that Rusted Zombies | Local Development is listed under?
These tags are published by Rusted Zombies | Local Development for the game's server browser to read: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
When does Rusted Zombies | Local Development wipe?
Rusted Zombies | Local Development's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 6 days 22 hours.
Server Details
Is Rusted Zombies | Local Development up, and how does its uptime hold?
Right now Rusted Zombies | Local Development is online. Uptime stood at 100% for the last 6 full days, 144 of 144 hours online. The first sighting by Rust Tracker was 20 October 2026.
Which Rust version is confirmed on Rusted Zombies | Local Development?
Confirmed for Rusted Zombies | Local Development: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.
What location is Rusted Zombies | Local Development hosted in?
Nothing on region from Rusted Zombies | Local Development; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 69.131.3.17:28015.
Population
Is Rusted Zombies | Local Development busy?
Rusted Zombies | Local Development is at 0 players, capacity 10. Seven-day average 0 players; peak 1.
What rank does Rusted Zombies | Local Development carry among Rust servers?
Seven-day player hours put Rusted Zombies | Local Development at #5,600, within the top 25% of all ranked servers.
Settings
Which settings and rules are confirmed on Rusted Zombies | Local Development?
The name of Rusted Zombies | Local Development carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
What map is Rusted Zombies | Local Development on?
Procedural map on Rusted Zombies | Local Development, made by the game.
How to Join
Which steps join Rusted Zombies | Local Development?
Open the console in Rust with F1 after starting the game, then type client.connect 69.131.3.17:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.