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Rust TrackerRTRC · Radar control
ATIS RTRC INFO L SRV11,888online PAX103,803playing OCC3,995with players WIPED 3H419
MODModded traffic
Callsign

SHD4261=

Shadys Demo Server

Online 68.160.186.233:28015 checked 7m ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak 1
Rank#4,261top 19%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctSun 4 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 16:49 UTC18d ago 1 – running 1
Sun 4 Oct, 18:24 UTC25d ago 1 held half 6.9 days 1
Sat 26 Sep, 19:15 UTC32d ago 1 held half 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Shadys Demo Server appear in Rust Tracker lists and filters?

Modded servers, tracked live — the Rust Tracker lists that include Shadys Demo Server. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Shadys Demo Server?

The game's server browser reads these tags from Shadys Demo Server: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs167398 (Build): This server runs game build 167398; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Shadys Demo Server when wipe day lands?

Recent wipes averaged a peak of 1 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does Shadys Demo Server wipe?

Irregular wipe times at Shadys Demo Server: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 18 days 1 hours.

Server Details

Is Shadys Demo Server up, and how does its uptime hold?

Shadys Demo Server is up and online at this moment. About 39 minutes ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 17 September 2026.

Which Rust version is confirmed on Shadys Demo Server?

Confirmed for Shadys Demo Server: Rust network protocol 2635 and build 167398, Windows. The same protocol is required to join, and Steam updates it for you.

What is performance like on Shadys Demo Server?

Server fps held an average of 55 across the last 48 hours, never below 15. Peak entity count: 59,090, covering buildings, deployables and all else in the world. It drew as much as 4,031 MB of memory. A climbing entity count and low fps are what register as lag for players.

Which location is Shadys Demo Server in?

No region is published by Shadys Demo Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 68.160.186.233:28015.

Player Count

How many players are on Shadys Demo Server right now?

Slots 10; players on board 0: that is Shadys Demo Server now. Peak of 1 in the last seven days, average 0 players.

How does Shadys Demo Server compare in the rankings?

Seven-day player hours put Shadys Demo Server at #4,261, within the top 19% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Shadys Demo Server?

The name of Shadys Demo Server carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. Off: VAC, Valve's anti-cheat.

What map is Shadys Demo Server on?

A procedural map of size 3,250 runs on Shadys Demo Server, generated by the game from seed 545877. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

Which steps join Shadys Demo Server?

To connect: start Rust, press F1, enter client.connect 68.160.186.233:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs167398
Build This server runs game build 167398.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.