SRV4019=
SurvivalLand
Online 67.222.128.82:7077 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 9 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 16:53 UTC3d ago | 4 | – | running | 0 |
| Sun 18 Oct, 20:59 UTC10d ago | 4 | halved by day 5 | 6.8 days | 0 |
| Tue 13 Oct, 23:44 UTC15d ago | 4 | halved by day 3 | 4.9 days | 0 |
| Thu 1 Oct, 21:49 UTC FW27d ago | 3 | halved by day 5 | 12.1 days | 0 |
| Sun 27 Sep, 23:22 UTC31d ago | 4 | held half | 3.9 days | 0 |
| Tue 22 Sep, 15:24 UTC36d ago | 4 | halved by day 2 | 5.3 days | 0 |
| Tue 15 Sep, 23:18 UTC43d ago | 8 | halved by day 2 | 6.7 days | 0 |
| Tue 15 Sep, 16:08 UTC43d ago | 8 | – | 0.3 days | 0 |
| Tue 15 Sep, 04:00 UTC44d ago | 8 | – | 0.5 days | 1 |
| Sun 13 Sep, 23:03 UTC45d ago | 5 | – | 1.2 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 92/500
-
02MODPlayers 128/100
-
03MODPlayers 124/225
-
04MODPlayers 44/700
-
05MODPlayers 3/200
-
06MODPlayers 19/1000
Quick answers
From the figures on this page.
Tags
Where does SurvivalLand appear in Rust Tracker lists and filters?
On Rust Tracker, SurvivalLand sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the tags mean that SurvivalLand is listed under?
The game's server browser reads these tags from SurvivalLand: gmrust (Game mode): Survival as standard Rust plays; mp12 (Max players): 12 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on SurvivalLand on wipe day?
Recent wipes averaged a peak of 4 players. 9 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 20% of recent wipes. In the other cases, half the peak was lost by day 4.
On what schedule does SurvivalLand wipe?
Irregular wipe times at SurvivalLand: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 3 days 14 hours since this world was made.
Server Details
What is the uptime on SurvivalLand, and is it online?
Right now SurvivalLand is online. The uptime it reports puts the last restart about 24 hours ago. Uptime stood at 84% for the last 7 full days, 141 of 168 hours online. Rust Tracker logged it first on 13 September 2026.
Which Rust version is confirmed on SurvivalLand?
Rust network protocol 2635 and build 168909 on Linux is what SurvivalLand runs. Steam updates it for you; your game must share the protocol to join.
What is performance like on SurvivalLand?
For the last 48 hours it averaged 187 server fps; the floor was 136. Peak entity count: 50,084, covering buildings, deployables and all else in the world. Memory peaked at 3,491 MB. Players feel lag when fps drops and the entity count climbs.
Where does SurvivalLand sit?
No region is published by SurvivalLand. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 67.222.128.82:7077.
Player Count
What is the player count on SurvivalLand?
Slots 12; players on board 0: that is SurvivalLand now. Peak of 4 in the last seven days, average 1 players. Peak traffic in the last 48 hours came at 02:00 UTC, averaging 3 players.
What rank does SurvivalLand carry among Rust servers?
Seven-day player hours put SurvivalLand at #4,019, within the top 18% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on SurvivalLand?
No gather rate appears in SurvivalLand's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
What map is SurvivalLand on?
A procedural map of size 3,000 runs on SurvivalLand, generated by the game from seed 487367700. Look at it on RustMaps from this page: equal size and seed return the same map.
How to Join
What is the way to join SurvivalLand?
To connect: start Rust, press F1, enter client.connect 67.222.128.82:7077 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp12
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.