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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,789online PAX63,543playing OCC3,532with players WIPED 3H121
MODModded traffic
Callsign

CRR16010

Corrosion Hour Development Test Server

Offline 67.161.116.223:28015 checked 24d ago

moddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#16,010top 71%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct6 Oct8 Oct10 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Corrosion Hour Development Test Server?

Modded servers, tracked live — the Rust Tracker lists that include Corrosion Hour Development Test Server. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Corrosion Hour Development Test Server?

The game's server browser reads these tags from Corrosion Hour Development Test Server: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166493 (Build): This server runs game build 166493; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

On what schedule does Corrosion Hour Development Test Server wipe?

The record holds too few of Corrosion Hour Development Test Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 27 days 3 hours since this world was made.

Location and Status

What is the uptime on Corrosion Hour Development Test Server, and is it online?

Offline now, Corrosion Hour Development Test Server was last seen 24 days 23 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 1 October 2026.

Which Rust build is Corrosion Hour Development Test Server running?

Confirmed for Corrosion Hour Development Test Server: Rust network protocol 2634 and build 166493, Windows. To join, your game must be on the same protocol; Steam handles the update.

What location is Corrosion Hour Development Test Server hosted in?

No region is published by Corrosion Hour Development Test Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 67.161.116.223:28015.

Player Count

Is Corrosion Hour Development Test Server busy?

Last seen 24 days 23 hours ago; Corrosion Hour Development Test Server is offline at present.

How does Corrosion Hour Development Test Server compare in the rankings?

Seven-day player hours put Corrosion Hour Development Test Server at #16,010, within the top 71% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Corrosion Hour Development Test Server?

The name of Corrosion Hour Development Test Server carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

What map is Corrosion Hour Development Test Server on?

Generated by the game: the procedural map on Corrosion Hour Development Test Server.

Connect

Which steps join Corrosion Hour Development Test Server?

Open the console in Rust with F1 after starting the game, then type client.connect 67.161.116.223:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs166493,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166493
Build This server runs game build 166493.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.