DSF14998=
DYSFUNCTIONAL FAMILY RUST
Online NA 67.146.3.161:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 2/50
-
02MODPlayers 2/50
-
03MODPlayers 4/100
-
04MODPlayers 3/200
-
05MODPlayers 13/50
-
06MODPlayers 5/50
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry DYSFUNCTIONAL FAMILY RUST?
PvE servers, tracked live, Modded servers, tracked live, Build, creative and sandbox servers and North America: live server tracking — the Rust Tracker lists that include DYSFUNCTIONAL FAMILY RUST. It comes up under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on DYSFUNCTIONAL FAMILY RUST?
Listed for the server browser to read, DYSFUNCTIONAL FAMILY RUST publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^k (Build server): Practise base building and design; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): In the server browser it is listed under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
On what schedule does DYSFUNCTIONAL FAMILY RUST wipe?
The record holds too few of DYSFUNCTIONAL FAMILY RUST's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 52 days 11 hours.
Location and Status
What is the uptime on DYSFUNCTIONAL FAMILY RUST, and is it online?
Tracking shows DYSFUNCTIONAL FAMILY RUST online as of now. The uptime it reports puts the last restart about 11 hours ago. Uptime stood at 98% for the last 7 full days, 165 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
What Rust version is DYSFUNCTIONAL FAMILY RUST on?
Rust network protocol 2635 and build 168909 on Windows is what DYSFUNCTIONAL FAMILY RUST runs. The same protocol is required to join, and Steam updates it for you.
Is DYSFUNCTIONAL FAMILY RUST holding performance?
For the last 48 hours it averaged 56 server fps; the floor was 31. Maximum entities carried: 156,101, from buildings and deployables to everything else. Peak memory use: 4,275 MB. Players feel lag when fps drops and the entity count climbs.
What location is DYSFUNCTIONAL FAMILY RUST hosted in?
The NA tag places DYSFUNCTIONAL FAMILY RUST in North America, by its own listing. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 67.146.3.161:28015.
Population
Is DYSFUNCTIONAL FAMILY RUST busy?
DYSFUNCTIONAL FAMILY RUST is at 0 players, capacity 20. Seven-day average 0 players; peak 1.
What rank does DYSFUNCTIONAL FAMILY RUST carry among Rust servers?
Seven-day player hours: #14,998 overall for DYSFUNCTIONAL FAMILY RUST, top 67% of ranked servers, #1,486 in North America.
Settings
Which settings and rules are confirmed on DYSFUNCTIONAL FAMILY RUST?
The name of DYSFUNCTIONAL FAMILY RUST carries no gather rate. The game's default applies: groups can have up to 8 players. It runs build & creative, no gathering, sandbox building only. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is confirmed for DYSFUNCTIONAL FAMILY RUST?
The map on DYSFUNCTIONAL FAMILY RUST is procedural, size 5,000, seed 754859044, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
What is the way to join DYSFUNCTIONAL FAMILY RUST?
Open the console in Rust with F1 after starting the game, then type client.connect 67.146.3.161:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://dysfunctionalfamilyservers.space.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2635,^k,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.