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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,824online PAX88,321playing OCC3,715with players WIPED 3H404
MODModded traffic
Callsign

ODS2656=

Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1

Online NA 157.250.193.154:28025 checked 13m ago

biweekly wipes moddedcarbonpve
Clearance · join
Players now 4/ 50 8% full
7-day average1peak 7
Rank#2,656top 12% · #430 in NA
Last wipe2h agobiweekly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeakWipe
0246822:0007:0016:0002:0011:0020:00Wiped Thu 29 Oct, 19:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020022:0007:0016:0002:0011:0020:00Wiped Thu 29 Oct, 19:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h.

The force wipe · high confidence

usual gap21 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held67%else halves by day 8

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 20d 21hThu 19 Nov, 19:07 UTC
  3. 34d 21hThu 3 Dec, 19:00 UTCFW
  4. 41d 21hThu 10 Dec, 19:07 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 19:07 UTC2h ago – – running 4
Thu 15 Oct, 18:17 UTC14d ago 7 – – 3
Thu 1 Oct, 17:57 UTC FW28d ago 8 halved by day 8 14 days 5
Thu 17 Sep, 17:43 UTC42d ago 8 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 appear in Rust Tracker lists and filters?

These Rust Tracker lists carry Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1: PvE servers, tracked live, Modded servers, tracked live, Build, creative and sandbox servers, Rust tutorial servers and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Which tags does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 carry, and what do they mean?

These tags are published by Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^b (Biweekly): A wipe every fortnight; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser lists it under North America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 on wipe day?

The average peak across recent wipes: 8 players. The peak on the latest wipe came 1 hours after it. Half the peak was held until the next wipe in 67% of its recent wipes. The fall below half came by day 8 where it did not hold.

On what schedule does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 wipe?

Wipe rhythm at Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1: every 3 weeks on Thursday at 19:07 UTC. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 2 hours since this world was made. Tags list a wipe schedule of every two weeks.

Server Details

What is the uptime on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1, and is it online?

Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 is up and online at this moment. By its own uptime figure, the last restart was roughly 52 minutes ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

Which Rust build is Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 running?

Rust network protocol 2635 and build 168909 on Windows is what Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 runs. The same protocol is required to join, and Steam updates it for you.

How smoothly does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 run?

Average server fps over the last 48 hours: 87, with a low of 53. Maximum entities carried: 175,667, from buildings and deployables to everything else. Memory peaked at 5,514 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 sit?

Listed in North America under NA: that is Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 157.250.193.154:28025.

Population

What is the player count on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?

Tracking Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1: 4 of 50 slots filled. Peak of 7 in the last seven days, average 1 players. Busiest window in 48 hours: 20:00 UTC, 4 players on average.

Where does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 sit in the server rankings?

Seven-day player hours: #2,656 overall for Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1, top 12% of ranked servers, #430 in North America.

Settings

Which settings and rules are confirmed on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?

No gather rate appears in Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1's name. The game's default applies: groups can have up to 8 players. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.

Which map is loaded on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?

The map on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 is procedural, size 4,500, seed 1337, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

Which steps join Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?

To connect: start Rust, press F1, enter client.connect 157.250.193.154:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://discord.com/invite/odysseyrp.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,NA,^t,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players 50 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.
^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.