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Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,619online PAX31,668playing OCC2,750with players WIPED 3H74
MODModded traffic
Callsign

SHD3852=

Shadow Island 2X | Bi-Weekly | Quad

Online NA 66.51.99.59:28120 checked 13m ago

2x quad biweekly wipes moddedoxide
Clearance · join
Players now 1/ 100 1% full
7-day average1peak 5
Rank#3,852top 17% · #638 in NA
Last wipe6d agobiweekly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 17% of all ranked servers, top 34% in NA, and #245 of the quad servers (top 30%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.

The force wipe · high confidence

usual gap10.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 21d 12hThu 19 Nov, 17:57 UTC
  3. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:57 UTC6d ago 5 – running 0
Thu 15 Oct, 21:39 UTC13d ago 7 halved by day 3 6.8 days 1
Thu 1 Oct, 22:08 UTC FW27d ago 2 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign ACR010NA · quad · 2x · biweekly · 2 on average AceRust.com 2x Solo/Duo | 50% Upkeep | Shared BPs
    Players 2/150
  2. 02MOD
    Callsign DDC021NA · quad · 2x · biweekly · 1 on average DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep
    Players 2/200
  3. 03COM
    Callsign GRN016NA · quad · 2x · biweekly · 4 on average The Green 2.0 | 2x, 1/4 Upkeep | Free Minis | Weather | No BP W
    Players 3/50
  4. 04MOD
    Callsign ATL015NA · quad · 2x · monthly · 251 on average Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
    Players 159/200
  5. 05MOD
    Callsign LMT015NA · quad · 2x · monthly · 150 on average US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly
    Players 161/200
  6. 06MOD
    Callsign WRB015NA · quad · 2x · weekly · 149 on average WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED
    Players 40/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Shadow Island 2X | Bi-Weekly | Quad?

On Rust Tracker, Shadow Island 2X | Bi-Weekly | Quad sits in these lists: 2x Rust servers, tracked live, Modded servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 2x.

What do the tags mean that Shadow Island 2X | Bi-Weekly | Quad is listed under?

The game's server browser reads these tags from Shadow Island 2X | Bi-Weekly | Quad: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Slots: 100; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; NA (North America): In the server browser it is listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on Shadow Island 2X | Bi-Weekly | Quad on wipe day?

Recent wipes averaged a peak of 5 players. The peak on the latest wipe came 5 hours after it. Half the peak was held until the next wipe in 50% of its recent wipes. By day 3 the crowd dropped below half where it did not hold.

Which wipe times are confirmed for Shadow Island 2X | Bi-Weekly | Quad?

Shadow Island 2X | Bi-Weekly | Quad's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 6 days 11 hours. A two-weekly wipe schedule is published in its tags.

Location and Status

Is Shadow Island 2X | Bi-Weekly | Quad up, and how does its uptime hold?

Shadow Island 2X | Bi-Weekly | Quad is up and online at this moment. About 6 days 9 hours ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 1 October 2026.

Which Rust version is confirmed on Shadow Island 2X | Bi-Weekly | Quad?

Rust network protocol 2635 and build 168909 is the build on Shadow Island 2X | Bi-Weekly | Quad; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does Shadow Island 2X | Bi-Weekly | Quad run?

Average server fps over the last 48 hours: 12, with a low of 5. Peak entity count: 107,454, covering buildings, deployables and all else in the world. Peak memory use: 5,016 MB. Players feel lag when fps drops and the entity count climbs.

Which location is Shadow Island 2X | Bi-Weekly | Quad in?

In North America, under its NA tag, is where Shadow Island 2X | Bi-Weekly | Quad lists itself. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 66.51.99.59:28120.

Population

Is Shadow Island 2X | Bi-Weekly | Quad busy?

Slots 100; players on board 1: that is Shadow Island 2X | Bi-Weekly | Quad now. Seven-day average 1 players; peak 5. At 11:00 UTC it drew its highest average of the last 48 hours: 3 players.

How does Shadow Island 2X | Bi-Weekly | Quad compare in the rankings?

Seven-day player hours: #3,852 overall for Shadow Island 2X | Bi-Weekly | Quad, top 17% of ranked servers, #638 in North America. Within the quad group it sits at #245.

Settings

Which settings and rules are confirmed on Shadow Island 2X | Bi-Weekly | Quad?

The name says it: Shadow Island 2X | Bi-Weekly | Quad runs 2x gather. The cap sits at 4 players for a group (quad). It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on Shadow Island 2X | Bi-Weekly | Quad?

Generated by the game from seed 1337, the procedural map on Shadow Island 2X | Bi-Weekly | Quad measures 3,900. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Shadow Island Custom Map.

Connect

How do you get onto Shadow Island 2X | Bi-Weekly | Quad?

To connect: start Rust, press F1, enter client.connect 66.51.99.59:28120 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://shadowisland.xyz/.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players Slots: 100.
ts4
Group limit Teams are capped at 4.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.