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DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep
Online NA 91.229.114.207:28019 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers, top 22% in NA, and #148 of the quad servers (top 18%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 17:02 UTC, in 2d 9h.
Its biweekly schedule tag · low confidence
Coming wipes
- 2d 9hSat 31 Oct, 17:02 UTC
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 16d 9hSat 14 Nov, 17:02 UTC
- 30d 9hSat 28 Nov, 17:02 UTC
- 35d 10hThu 3 Dec, 19:00 UTCFW
- 44d 9hSat 12 Dec, 17:02 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 17:02 UTC11d ago | 7 | – | running | 1 |
| Thu 1 Oct, 17:36 UTC FW27d ago | 9 | halved by day 11 | 16 days | 3 |
| Thu 1 Oct, 11:19 UTC27d ago | 9 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 3/150
-
02COMPlayers 5/50
-
03MODPlayers 115/125
-
04MODPlayers 131/200
-
05MODPlayers 40/200
-
06MODPlayers 2/75
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?
2x Rust servers, tracked live, Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
What do the tags mean that DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep is listed under?
Listed for the server browser to read, DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp200 (Max players): Slots: 200; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): A wipe every fortnight; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework; ^q (Premium): Access is limited to players with Rust's premium status; NA (North America): In the server browser it is listed under North America; rustmaps (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What should you expect on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep when wipe day lands?
At their busiest, recent wipes averaged 8 players. The peak on the latest wipe came 2 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. By day 11 the crowd dropped below half where it did not hold.
On what schedule does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep wipe?
The schedule of DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep cannot be confirmed, with too few wipes on record: the prediction follows its tag. Saturday 31 October at 17:02 UTC is when the next wipe falls due. Its world went live 11 days 14 hours. A two-weekly wipe schedule is published in its tags.
Server Details
How reliable is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep, and is it online now?
Tracking shows DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep online as of now. The uptime it reports puts the last restart about 18 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 13 September 2026.
What Rust version is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep on?
Confirmed for DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.
How smoothly does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep run?
For the last 48 hours it averaged 116 server fps; the floor was 97. Peak entity count: 86,009, covering buildings, deployables and all else in the world. It drew as much as 3,319 MB of memory. Players feel lag when fps drops and the entity count climbs.
Which location is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep in?
Listed in North America under NA: that is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep by its own tags. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 91.229.114.207:28019.
Population
How many players are on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep right now?
Slots 200; players on board 1: that is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep now. Peak of 7 in the last seven days, average 2 players. Busiest window in 48 hours: 00:00 UTC, 4 players on average.
How does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep compare in the rankings?
Seven-day player hours: #2,534 overall for DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep, top 11% of ranked servers, #411 in North America. Position #148 among quad servers.
Settings
Which settings and rules are confirmed on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?
2x gather is what DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep runs, going by its name. The cap sits at 4 players for a group (quad). survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. Access is limited to players with Rust's premium status. On: VAC, Valve's anti-cheat.
Which map is loaded on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?
A custom map of 3,800 is in play on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep. The file is published and downloadable here.
Connect
How do you get onto DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?
To connect: start Rust, press F1, enter client.connect 91.229.114.207:28019 in the console. Or use Launch Rust on this page to open Rust through Steam and join. Access is limited to players with Rust's premium status. For the website, go to https://www.dadcorerust.com/.
Server tags
What each one means.
Published as mp200,ptrak,$r?,v2635,^z,^y,^b,NA,^q,gmrust,cs168909,ts4,rustmaps
Game
gmrust
mp200
ts4
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Mods and access
^z
^y
^q
Region
NA
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.