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Rust TrackerRTRC · Radar control
ATIS RTRC INFO L SRV11,766online PAX65,323playing OCC3,462with players WIPED 3H190
MODModded traffic
Callsign

EGL11172=

Eagle's Nest

Online NA 66.51.99.57:28000 checked 10m ago

monthly wipes moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#11,172top 50% · #1325 in NA
Last wipe26d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

0246813:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.

The force wipe · high confidence

usual gap1 daysbetween real wipes
wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 22:27 UTC26d ago 2 – running 0
Thu 1 Oct, 22:39 UTC FW27d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Eagle's Nest?

Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include Eagle's Nest. These filters surface it on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on Eagle's Nest?

These tags are published by Eagle's Nest for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): In the server browser it is listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on Eagle's Nest when wipe day lands?

At their busiest, recent wipes averaged 2 players. 4 hours after the latest wipe, the crowd peaked.

When does Eagle's Nest wipe?

The only wipe at Eagle's Nest is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 26 days 13 hours. Its tags carry a monthly wipe schedule.

Server Details

Is Eagle's Nest up, and how does its uptime hold?

Right now Eagle's Nest is online. About 49 minutes ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is Eagle's Nest running?

Rust network protocol 2635 and build 168909 is the build on Eagle's Nest; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on Eagle's Nest?

For the last 48 hours it averaged 5 server fps; the floor was 5. Peak entity count: 81,981, covering buildings, deployables and all else in the world. Memory peaked at 3,450 MB. Players feel lag when fps drops and the entity count climbs.

What location is Eagle's Nest hosted in?

The NA tag places Eagle's Nest in North America, by its own listing. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 66.51.99.57:28000.

Player Count

What is the player count on Eagle's Nest?

Eagle's Nest is at 0 players, capacity 50. Seven-day average 0 players; peak 1.

What rank does Eagle's Nest carry among Rust servers?

Eagle's Nest places #11,172 on seven-day player hours, #1,325 in North America and in the top 50% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Eagle's Nest?

No gather rate appears in Eagle's Nest's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

What map is Eagle's Nest on?

Generated by the game from seed 1337, the procedural map on Eagle's Nest measures 4,000. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.

How to Join

How do you get onto Eagle's Nest?

Open the console in Rust with F1 after starting the game, then type client.connect 66.51.99.57:28000. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.