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Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,756online PAX64,636playing OCC3,440with players WIPED 3H196
MODModded traffic
Callsign

HGH9927=

HighMiles Test server

Offline 66.51.99.4:40123 checked 10h ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak 2
Rank#9,927top 45%
Last wipe16h agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.511.5212:0019:0002:0010:0017:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0510152012:0019:0002:0010:0017:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:49 UTC16h ago – – running 0
Fri 23 Oct, 23:57 UTC5d ago 1 halved by day 1 4.8 days 0
Thu 22 Oct, 20:46 UTC6d ago 1 – 1.1 days 0
Sun 18 Oct, 01:06 UTC11d ago 1 halved by day 1 4.8 days 0
Sat 17 Oct, 04:16 UTC12d ago 1 – 0.9 days 0
Fri 16 Oct, 17:32 UTC12d ago 2 – 0.4 days 0
Thu 15 Oct, 04:04 UTC14d ago 2 – 1.6 days 0
Wed 14 Oct, 19:53 UTC14d ago 2 – 0.3 days 0
Tue 13 Oct, 20:56 UTC15d ago 1 – 1 days 0
Sat 10 Oct, 21:52 UTC18d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does HighMiles Test server appear in Rust Tracker lists and filters?

Modded servers, tracked live — the Rust Tracker lists that include HighMiles Test server. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which tags does HighMiles Test server carry, and what do they mean?

The game's server browser reads these tags from HighMiles Test server: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on HighMiles Test server when wipe day lands?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 1 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 where it did not hold.

On what schedule does HighMiles Test server wipe?

Irregular wipe times at HighMiles Test server: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 16 hours since this world was made.

Server Details

How reliable is HighMiles Test server, and is it online now?

Offline now, HighMiles Test server was last seen 10 hours ago. By its own uptime figure, the last restart was roughly 5 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 3 October 2026.

Which Rust version is confirmed on HighMiles Test server?

Rust network protocol 2635 and build 168909 on Linux is what HighMiles Test server runs. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does HighMiles Test server run?

For the last 48 hours it averaged 14 server fps; the floor was 8. Buildings, deployables and the rest of the world took it to a maximum of 125,964 entities. Peak memory use: 12,232 MB. A climbing entity count and low fps are what register as lag for players.

Where does HighMiles Test server sit?

Region: none published by HighMiles Test server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 66.51.99.4:40123.

Player Count

How many players are on HighMiles Test server right now?

Offline now for HighMiles Test server, last seen 10 hours ago. Seven-day average 0 players; peak 2. Busiest window in 48 hours: 20:00 UTC, 1 players on average.

Where does HighMiles Test server sit in the server rankings?

Top 45% of all ranked servers, and #9,927 on seven-day player hours: HighMiles Test server.

Settings

Which settings and rules are confirmed on HighMiles Test server?

Nothing in HighMiles Test server's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on HighMiles Test server?

A procedural map of size 3,500 runs on HighMiles Test server, generated by the game from seed 1337. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.

Connect

What is the way to join HighMiles Test server?

To connect: start Rust, press F1, enter client.connect 66.51.99.4:40123 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://highs-pve-server.paynow.store/.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.