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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,636online PAX40,778playing OCC2,957with players WIPED 3H88
MODModded traffic
Callsign

ARU15989

A Rust Server

Offline 66.51.99.4:28035 checked 24d ago

vanillamoddedoxide
Clearance · join
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,989top 71%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 20:02 UTC24d ago 1 – running 1
Thu 1 Oct, 22:18 UTC FW26d ago 1 – 1.9 days 0
Wed 30 Sep, 17:50 UTC27d ago 1 – 1.2 days 0
Tue 29 Sep, 19:32 UTC28d ago 1 – 0.9 days 0
Sun 27 Sep, 19:35 UTC30d ago 1 held half 2 days 1
Sat 26 Sep, 01:16 UTC32d ago 1 – 1.8 days 0
Fri 25 Sep, 13:25 UTC32d ago 2 – 0.5 days 0
Wed 23 Sep, 22:21 UTC34d ago 2 – 1.6 days 0
Mon 21 Sep, 18:30 UTC36d ago 2 held half 2.2 days 1
Mon 21 Sep, 03:32 UTC36d ago 2 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does A Rust Server appear in Rust Tracker lists and filters?

These Rust Tracker lists carry A Rust Server: Modded servers, tracked live. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does A Rust Server carry, and what do they mean?

These tags are published by A Rust Server for the game's server browser to read: gmvanilla (Game mode): Game mode: vanilla survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166655 (Build): Build: 166655; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on A Rust Server on wipe day?

Recent wipes averaged a peak of 1 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does A Rust Server wipe?

No next wipe to predict for A Rust Server, which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 24 days 6 hours since this world was made.

Location and Status

How reliable is A Rust Server, and is it online now?

Tracking shows A Rust Server offline as of now, last seen 24 days 1 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 13 September 2026.

Which Rust build is A Rust Server running?

Confirmed for A Rust Server: Rust network protocol 2634 and build 166655, Linux. Steam updates it for you; your game must share the protocol to join.

Which location is A Rust Server in?

Nothing on region from A Rust Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 66.51.99.4:28035.

Player Count

How many players are on A Rust Server right now?

Offline now for A Rust Server, last seen 24 days 1 hours ago.

Where does A Rust Server sit in the server rankings?

Seven-day player hours put A Rust Server at #15,989, within the top 71% of all ranked servers.

Settings

Which settings and rules are confirmed on A Rust Server?

The name of A Rust Server carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. Its label is vanilla: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.

Which map is confirmed for A Rust Server?

A procedural map of size 3,000 runs on A Rust Server, generated by the game from seed 1. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

What is the way to join A Rust Server?

Open the console in Rust with F1 after starting the game, then type client.connect 66.51.99.4:28035. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,^v,gmvanilla,cs166655,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp40
Max players Slots: 40.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166655
Build Build: 166655.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.