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Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,904online PAX91,721playing OCC4,063with players WIPED 3H167
MODModded traffic
Callsign

RCL4907=

Reclaimed Lands

Online NA 66.51.99.4:28015 checked 9m ago

biweekly wipes moddedoxidepve
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 5
Rank#4,907top 22% · #837 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 22hThu 29 Oct, 18:00 UTC
Track history

Players

AveragePeak
0246820:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct17 Oct22 Oct27 Oct

Top 22% of all ranked servers, top 45% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 29 October, 18:00 UTC, in 1d 22h.

Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 1d 22hThu 29 Oct, 18:00 UTC
  2. 8d 23hThu 5 Nov, 19:00 UTCFW
  3. 15d 22hThu 12 Nov, 18:00 UTC
  4. 29d 22hThu 26 Nov, 18:00 UTC
  5. 36d 23hThu 3 Dec, 19:00 UTCFW
  6. 43d 22hThu 10 Dec, 18:00 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:00 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign GLD407NA · groups of 6 · biweekly · 13 on average [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly
    Players 14/100
  2. 02MOD
    Callsign BRT016NA · no group limit · biweekly · 243 on average [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 246/2000
  3. 03MOD
    Callsign CHR017NA · groups of 8+ · biweekly · 95 on average Chrayntopia ♡ ︎PvE | RP | PvP
    Players 115/200
  4. 04MOD
    Callsign ORN011NA · groups of 8+ · biweekly · 40 on average Orange Dream | Cozy PvE/RP | No KOS
    Players 21/200
  5. 05MOD
    Callsign LFF010NA · groups of 12+ · biweekly · 14 on average LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No
    Players 17/30
  6. 06MOD
    Callsign ZMB017NA · groups of 12+ · biweekly · 11 on average ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los
    Players 13/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Reclaimed Lands?

These Rust Tracker lists carry Reclaimed Lands: PvE servers, tracked live, Modded servers, tracked live, Combat training servers, tracked live, Roleplay Rust servers, tracked live and North America: live server tracking. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the tags on Reclaimed Lands?

The game's server browser reads these tags from Reclaimed Lands: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): 100 slots on this server; ts5 (Group limit): Teams are capped at 5; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^b (Biweekly): A wipe every fortnight; ^r (Roleplay): Roleplay: yes; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; NA (North America): Server browser: listed under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on Reclaimed Lands when wipe day lands?

The average peak across recent wipes: 1 players. 8 hours after the latest wipe, the crowd peaked.

On what schedule does Reclaimed Lands wipe?

Reclaimed Lands's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. Due on Thursday 29 October at 18:00 UTC: its next wipe. 12 days 1 hours since this world was made. Its tags carry an every-two-weeks wipe schedule.

Location and Status

What is the uptime on Reclaimed Lands, and is it online?

Right now Reclaimed Lands is online. By its own uptime figure, the last restart was roughly 11 hours ago. 96% uptime over the last 7 full days, with 162 of 168 hours up. First contact for Rust Tracker: 3 October 2026.

Which Rust version is confirmed on Reclaimed Lands?

Rust network protocol 2635 and build 168909 is the build on Reclaimed Lands; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

How smoothly does Reclaimed Lands run?

For the last 48 hours it averaged 30 server fps; the floor was 30. Maximum entities carried: 107,050, from buildings and deployables to everything else. Memory peaked at 3,835 MB. Players feel lag when fps drops and the entity count climbs.

Where does Reclaimed Lands sit?

In North America, under its NA tag, is where Reclaimed Lands lists itself. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 66.51.99.4:28015.

Player Count

What is the player count on Reclaimed Lands?

Slots 100; players on board 0: that is Reclaimed Lands now. Seven-day average 0 players; peak 5. Peak traffic in the last 48 hours came at 01:00 UTC, averaging 4 players.

What rank does Reclaimed Lands carry among Rust servers?

Seven-day player hours: #4,907 overall for Reclaimed Lands, top 22% of ranked servers, #837 in North America.

Settings

Which settings and rules are confirmed on Reclaimed Lands?

The name of Reclaimed Lands carries no gather rate. 5 players is the group cap. It runs roleplay, jobs, roleplay rules and towns. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on Reclaimed Lands?

Generated by the game from seed 676767, the procedural map on Reclaimed Lands measures 4,000. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

What is the way to join Reclaimed Lands?

Open the console in Rust with F1 after starting the game, then type client.connect 66.51.99.4:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://reclaimed-lands.paynow.store/.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,^r,NA,^p,gmvanilla,cs168909,ts5,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp100
Max players 100 slots on this server.
ts5
Group limit Teams are capped at 5.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Gameplay

^r
Roleplay Roleplay: yes.
^p
PvE No player fights — the world is the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

NA
North America Server browser: listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.