DNT15017=
dont join
Online NA 66.51.99.38:28025 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h.
The force wipe · high confidence
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:32 UTC6d ago | 1 | – | running | 0 |
| Wed 21 Oct, 10:27 UTC7d ago | 1 | – | 1.4 days | 0 |
| Thu 1 Oct, 02:58 UTC28d ago | 2 | halved by day 1 | 20.3 days | 1 |
| Wed 30 Sep, 20:16 UTC28d ago | 2 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 4/175
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02MODPlayers 6/90
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03MODPlayers 4/1000
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04MODPlayers 0/15
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05MODPlayers 0/50
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06MODPlayers 1/50
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry dont join?
These Rust Tracker lists carry dont join: Modded servers, tracked live and North America: live server tracking. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How should you read the tags on dont join?
Listed for the server browser to read, dont join publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168912 (Build): This server runs game build 168912; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What happens on dont join on wipe day?
The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd dropped below half where it did not hold.
On what schedule does dont join wipe?
One wipe a month for dont join: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 6 days 12 hours since this world was made. Its tags carry a monthly wipe schedule.
Location and Status
What is the uptime on dont join, and is it online?
Right now dont join is online. By its own uptime figure, the last restart was roughly 6 days 11 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 30 September 2026.
Which Rust version is confirmed on dont join?
Rust network protocol 2635 and build 168912 is the build on dont join; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
How smoothly does dont join run?
For the last 48 hours it averaged 5 server fps; the floor was 5. Peak entity count: 87,000, covering buildings, deployables and all else in the world. Memory peaked at 3,551 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Where does dont join sit?
Listed in North America under NA: that is dont join by its own tags. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 66.51.99.38:28025.
Player Count
Is dont join busy?
Slots 50; players on board 0: that is dont join now. Peak of 1 in the last seven days, average 0 players.
Where does dont join sit in the server rankings?
Top 67% of all ranked servers and #1,479 in North America: dont join ranks #15,017 on player hours over the last seven days.
Map and Rules
Which settings and rules are confirmed on dont join?
No gather rate appears in dont join's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.
Which map is confirmed for dont join?
The map on dont join is procedural, size 4,020, seed 1337, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.
How to Join
How do you get onto dont join?
To connect: start Rust, press F1, enter client.connect 66.51.99.38:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,gmrust,cs168912,ts8
Game
gmrust
mp50
ts8
v2635
cs168912
ptrak
$r?
Wipe schedule
^m
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.