RRS5933=
RARustTesting
Online 66.51.99.118:34118 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:40 UTC5d ago | 1 | – | running | 0 |
| Fri 23 Oct, 01:15 UTC6d ago | 1 | – | 0.6 days | 0 |
| Tue 20 Oct, 13:02 UTC9d ago | 2 | held half | 2.5 days | 0 |
| Wed 30 Sep, 14:21 UTC28d ago | 1 | halved by day 2 | 19.9 days | 0 |
| Mon 28 Sep, 15:32 UTC30d ago | 1 | – | 2 days | 0 |
| Sun 27 Sep, 22:52 UTC31d ago | 1 | – | 0.7 days | 0 |
| Fri 25 Sep, 15:17 UTC33d ago | 1 | held half | 2.3 days | 0 |
| Thu 24 Sep, 13:02 UTC35d ago | 1 | – | 1.1 days | 0 |
| Thu 24 Sep, 00:56 UTC35d ago | 1 | – | 0.5 days | 1 |
| Mon 21 Sep, 18:38 UTC37d ago | 1 | halved by day 1 | 2.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 192/500
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02MODPlayers 121/100
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03MODPlayers 0/225
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04MODPlayers 80/700
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05MODPlayers 36/200
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06MODPlayers 277/700
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry RARustTesting?
On Rust Tracker, RARustTesting sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the tags mean that RARustTesting is listed under?
Listed for the server browser to read, RARustTesting publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; oxidation (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What should you expect on RARustTesting when wipe day lands?
At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 4 hours after it. Half the peak was held until the next wipe in 50% of its recent wipes. In the other cases, half the peak was lost by day 2.
Which wipe times are confirmed for RARustTesting?
No next wipe to predict for RARustTesting, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 5 days 22 hours.
Location and Status
How reliable is RARustTesting, and is it online now?
RARustTesting is up and online at this moment. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 13 September 2026.
Which Rust build is RARustTesting running?
Rust network protocol 2635 and build 168909 is the build on RARustTesting; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
Where does RARustTesting sit?
Nothing on region from RARustTesting; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 66.51.99.118:34118.
Population
What is the player count on RARustTesting?
Slots 10; players on board 0: that is RARustTesting now. Seven-day average 0 players; peak 2. At 15:00 UTC it drew its highest average of the last 48 hours: 2 players.
What rank does RARustTesting carry among Rust servers?
Top 27% of all ranked servers, and #5,933 on seven-day player hours: RARustTesting.
Map and Rules
Which settings and rules are confirmed on RARustTesting?
No gather rate appears in RARustTesting's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.
Connect
What is the way to join RARustTesting?
Open the console in Rust with F1 after starting the game, then type client.connect 66.51.99.118:34118. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8,oxidation
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Other
oxidation
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.