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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H37
MODModded traffic
Callsign

STN13155=

Standard Deviation- PvE, No Decay, survival variable.

Online NA 66.51.98.74:28015 checked 2h ago

quad monthly wipes moddedoxidepve
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#13,155top 59% · #1417 in NA
Last wipe5d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

0246820:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 59% of all ranked servers, top 76% in NA, and #582 of the quad servers (top 70%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h.

The force wipe · high confidence

usual gap14 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:13 UTC6d ago 0 – running 0
Thu 1 Oct, 18:19 UTC FW27d ago 1 halved by day 4 21 days 0
Thu 24 Sep, 20:06 UTC33d ago 1 halved by day 2 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  5. 05MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Standard Deviation- PvE, No Decay, survival variable. appear in Rust Tracker lists and filters?

On Rust Tracker, Standard Deviation- PvE, No Decay, survival variable. sits in these lists: PvE servers, tracked live, Modded servers, tracked live and North America: live server tracking. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.

Which tags does Standard Deviation- PvE, No Decay, survival variable. carry, and what do they mean?

Listed for the server browser to read, Standard Deviation- PvE, No Decay, survival variable. publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; NA (North America): Server browser: listed under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Standard Deviation- PvE, No Decay, survival variable. when wipe day lands?

The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 3.

When does Standard Deviation- PvE, No Decay, survival variable. wipe?

One wipe a month for Standard Deviation- PvE, No Decay, survival variable.: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 5 days 21 hours since this world was made. A monthly wipe schedule is published in its tags.

Server Details

Is Standard Deviation- PvE, No Decay, survival variable. up, and how does its uptime hold?

Standard Deviation- PvE, No Decay, survival variable. is up and online at this moment. About 6 hours ago it restarted last, based on reported uptime. 100% uptime over the last 7 full days, with 168 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

What Rust version is Standard Deviation- PvE, No Decay, survival variable. on?

Rust network protocol 2635 and build 168909 on Linux is what Standard Deviation- PvE, No Decay, survival variable. runs. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on Standard Deviation- PvE, No Decay, survival variable.?

Average server fps over the last 48 hours: 5, with a low of 5. Peak entity count: 23,738, covering buildings, deployables and all else in the world. Peak memory use: 1,558 MB. Lag, as players experience it, comes from low fps and a rising entity count.

What location is Standard Deviation- PvE, No Decay, survival variable. hosted in?

In North America, under its NA tag, is where Standard Deviation- PvE, No Decay, survival variable. lists itself. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 66.51.98.74:28015.

Population

How many players are on Standard Deviation- PvE, No Decay, survival variable. right now?

Standard Deviation- PvE, No Decay, survival variable. is at 0 players, capacity 50. Seven-day average 0 players; peak 1.

Where does Standard Deviation- PvE, No Decay, survival variable. sit in the server rankings?

Top 59% of all ranked servers and #1,417 in North America: Standard Deviation- PvE, No Decay, survival variable. ranks #13,155 on player hours over the last seven days. Within the quad group it sits at #582.

Settings

Which settings and rules are confirmed on Standard Deviation- PvE, No Decay, survival variable.?

The name of Standard Deviation- PvE, No Decay, survival variable. carries no gather rate. quad sets the cap: groups are limited to 4 players. It runs pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

What map is Standard Deviation- PvE, No Decay, survival variable. on?

The map on Standard Deviation- PvE, No Decay, survival variable. is procedural, size 2,112, seed 662852897, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

Which steps join Standard Deviation- PvE, No Decay, survival variable.?

Open the console in Rust with F1 after starting the game, then type client.connect 66.51.98.74:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players 50 slots on this server.
ts4
Group limit No team may exceed 4.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

NA
North America Server browser: listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.