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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Y SRV11,618online PAX32,056playing OCC2,785with players WIPED 3H68
MODModded traffic
Callsign

CHL15194=

PVE Chill Zone

Online NA 66.51.98.63:28050 checked 11m ago

monthly wipes moddedoxidepve
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#15,194top 68% · #1496 in NA
Last wipe27d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

0246806:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.

The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:20 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST013NA · groups of 8+ · monthly · 50 on average [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
    Players 38/200
  2. 02MOD
    Callsign RST014NA · groups of 8+ · monthly · 39 on average [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
    Players 34/200
  3. 03MOD
    Callsign ZMB017NA · groups of 14+ · monthly · 34 on average Zombie Land PVE Monthly | Raids | Skills | Custom Maps
    Players 44/100
  4. 04MOD
    Callsign HXE014NA · no group limit · 1x · monthly · 32 on average Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
    Players 68/100
  5. 05MOD
    Callsign SLT017NA · groups of 20+ · monthly · 24 on average [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
    Players 20/150
  6. 06MOD
    Callsign ALL046NA · groups of 8+ · monthly · 12 on average US | For all Mankind PVE | No Raiding/Killing/Stealing
    Players 8/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry PVE Chill Zone?

These Rust Tracker lists carry PVE Chill Zone: PvE servers, tracked live, Modded servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which tags does PVE Chill Zone carry, and what do they mean?

The game's server browser reads these tags from PVE Chill Zone: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): Server browser: listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on PVE Chill Zone when wipe day lands?

At their busiest, recent wipes averaged 2 players. The peak on the latest wipe came 1 hours after it.

When does PVE Chill Zone wipe?

Once a month is the wipe rate at PVE Chill Zone, on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 27 days 10 hours. A monthly wipe schedule is published in its tags.

Location and Status

How reliable is PVE Chill Zone, and is it online now?

Right now PVE Chill Zone is online. The uptime it reports puts the last restart about 16 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

Which Rust build is PVE Chill Zone running?

Confirmed for PVE Chill Zone: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on PVE Chill Zone?

Average server fps over the last 48 hours: 5, with a low of 5. Maximum entities carried: 90,488, from buildings and deployables to everything else. Peak memory use: 2,521 MB. Lag, as players experience it, comes from low fps and a rising entity count.

What location is PVE Chill Zone hosted in?

The NA tag places PVE Chill Zone in North America, by its own listing. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 66.51.98.63:28050.

Population

How many players are on PVE Chill Zone right now?

Tracking PVE Chill Zone: 0 of 50 slots filled. Seven-day average 0 players; peak 1.

How does PVE Chill Zone compare in the rankings?

PVE Chill Zone places #15,194 on seven-day player hours, #1,496 in North America and in the top 68% of all ranked servers.

Settings

Which settings and rules are confirmed on PVE Chill Zone?

No gather rate appears in PVE Chill Zone's name. 8 players per group is the game's default, and the cap holds. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for PVE Chill Zone?

A procedural map of size 4,000 runs on PVE Chill Zone, generated by the game from seed 1109983704. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

How do you get onto PVE Chill Zone?

To connect: start Rust, press F1, enter client.connect 66.51.98.63:28050 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://discord.com/invite/849qKwXsg.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Gameplay

^p
PvE PvE: the world threatens you, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America Server browser: listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.