PRV15351=
private do not join!!!
Online NA 66.51.97.67:28050 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe · high confidence
Coming wipes
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:41 UTC FW27d ago | 0 | – | running | 0 |
| Sun 27 Sep, 22:42 UTC31d ago | 3 | halved by day 1 | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 15/175
-
02MODPlayers 7/90
-
03MODPlayers 3/1000
-
04MODPlayers 0/15
-
05MODPlayers 1/50
-
06MODPlayers 0/50
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show private do not join!!!?
These Rust Tracker lists carry private do not join!!!: Modded servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the tags mean that private do not join!!! is listed under?
These tags are published by private do not join!!! for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50 slots; ts24 (Group limit): No team may exceed 24; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What happens on private do not join!!! on wipe day?
At their busiest, recent wipes averaged 2 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.
On what schedule does private do not join!!! wipe?
One wipe a month for private do not join!!!: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 27 days 5 hours. Its tags carry a monthly wipe schedule.
Location and Status
What is the uptime on private do not join!!!, and is it online?
private do not join!!! is up and online at this moment. The uptime it reports puts the last restart about 2 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
What Rust version is private do not join!!! on?
Rust network protocol 2635 and build 168909 on Linux is what private do not join!!! runs. The same protocol is required to join, and Steam updates it for you.
Is private do not join!!! holding performance?
Server fps held an average of 5 across the last 48 hours, never below 5. Peak entity count: 122,127, covering buildings, deployables and all else in the world. Memory peaked at 3,252 MB. Players feel lag when fps drops and the entity count climbs.
Which location is private do not join!!! in?
In North America, under its NA tag, is where private do not join!!! lists itself. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 66.51.97.67:28050.
Player Count
How many players are on private do not join!!! right now?
Tracking private do not join!!!: 0 of 50 slots filled. Seven-day average for this server: 0 players.
Where does private do not join!!! sit in the server rankings?
private do not join!!! places #15,351 on seven-day player hours, #1,514 in North America and in the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on private do not join!!!?
No gather rate appears in private do not join!!!'s name. Up to 24 players per group. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
What map is private do not join!!! on?
Generated by the game from seed 1, the procedural map on private do not join!!! measures 4,500. Look at it on RustMaps from this page: equal size and seed return the same map.
How to Join
Which steps join private do not join!!!?
Open the console in Rust with F1 after starting the game, then type client.connect 66.51.97.67:28050. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts24,^o^z
Game
gmrust
mp50
ts24
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.