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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Y SRV11,618online PAX32,056playing OCC2,785with players WIPED 3H68
MODModded traffic
Callsign

PRV15351=

private do not join!!!

Online NA 66.51.97.67:28050 checked 11m ago

monthly wipes moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,351top 69% · #1514 in NA
Last wipe27d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

0246806:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.

The force wipe · high confidence

usual gap4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:41 UTC FW27d ago 0 – running 0
Sun 27 Sep, 22:42 UTC31d ago 3 halved by day 1 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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    Players 15/175
  2. 02MOD
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    Players 7/90
  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show private do not join!!!?

These Rust Tracker lists carry private do not join!!!: Modded servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags mean that private do not join!!! is listed under?

These tags are published by private do not join!!! for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50 slots; ts24 (Group limit): No team may exceed 24; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on private do not join!!! on wipe day?

At their busiest, recent wipes averaged 2 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.

On what schedule does private do not join!!! wipe?

One wipe a month for private do not join!!!: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 27 days 5 hours. Its tags carry a monthly wipe schedule.

Location and Status

What is the uptime on private do not join!!!, and is it online?

private do not join!!! is up and online at this moment. The uptime it reports puts the last restart about 2 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is private do not join!!! on?

Rust network protocol 2635 and build 168909 on Linux is what private do not join!!! runs. The same protocol is required to join, and Steam updates it for you.

Is private do not join!!! holding performance?

Server fps held an average of 5 across the last 48 hours, never below 5. Peak entity count: 122,127, covering buildings, deployables and all else in the world. Memory peaked at 3,252 MB. Players feel lag when fps drops and the entity count climbs.

Which location is private do not join!!! in?

In North America, under its NA tag, is where private do not join!!! lists itself. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 66.51.97.67:28050.

Player Count

How many players are on private do not join!!! right now?

Tracking private do not join!!!: 0 of 50 slots filled. Seven-day average for this server: 0 players.

Where does private do not join!!! sit in the server rankings?

private do not join!!! places #15,351 on seven-day player hours, #1,514 in North America and in the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on private do not join!!!?

No gather rate appears in private do not join!!!'s name. Up to 24 players per group. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

What map is private do not join!!! on?

Generated by the game from seed 1, the procedural map on private do not join!!! measures 4,500. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join private do not join!!!?

Open the console in Rust with F1 after starting the game, then type client.connect 66.51.97.67:28050. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Capacity: 50 slots.
ts24
Group limit No team may exceed 24.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.