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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,806online PAX72,381playing OCC3,700with players WIPED 3H114
MODModded traffic
Callsign

TST15348=

Test

Online EU 66.51.97.64:28015 checked 10m ago

biweekly wipes moddedoxidepve
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,348top 69% · #2570 in EU
Last wipe27d agobiweekly schedule
Next wipe20hThu 29 Oct, 18:08 UTC
Track history

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

0246822:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 29 October, 18:08 UTC, in 20h.

Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 20hThu 29 Oct, 18:08 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 14d 20hThu 12 Nov, 18:08 UTC
  4. 28d 20hThu 26 Nov, 18:08 UTC
  5. 35d 21hThu 3 Dec, 19:00 UTCFW
  6. 42d 20hThu 10 Dec, 18:08 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:08 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign BRT016EU · no group limit · biweekly · 237 on average [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 265/2000
  2. 02MOD
    Callsign TRV010EU · groups of 30+ · biweekly · 51 on average TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
    Players 39/100
  3. 03MOD
    Callsign RST210EU · groups of 100+ · biweekly · 29 on average RustAria#4 [Мирный / PVE / SKINDROPS]
    Players 24/200
  4. 04MOD
    Callsign RST025EU · groups of 10+ · biweekly · 27 on average [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid
    Players 38/100
  5. 05MOD
    Callsign ESP016EU · groups of 8+ · biweekly · 27 on average [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME
    Players 53/60
  6. 06MOD
    Callsign QST016EU · groups of 8+ · biweekly · 25 on average PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events
    Players 12/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Test appear in Rust Tracker lists and filters?

These Rust Tracker lists carry Test: PvE servers, tracked live, EU Rust servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the tags on Test?

The game's server browser reads these tags from Test: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^b (Biweekly): A wipe every fortnight; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; EU (Europe): In the server browser it is listed under Europe. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on Test on wipe day?

The average peak across recent wipes: 1 players. 37 hours after the latest wipe, the crowd peaked.

When does Test wipe?

The prediction for Test follows its tag, as too few wipes are on record to confirm the schedule. Thursday 29 October at 18:08 UTC is when the next wipe falls due. Its world went live 27 days 3 hours. Its tags carry an every-two-weeks wipe schedule.

Location and Status

Is Test up, and how does its uptime hold?

Tracking shows Test online as of now. About 5 days 1 hours ago it restarted last, based on reported uptime. 100% uptime over the last 7 full days, with 168 of 168 hours up. Rust Tracker logged it first on 17 September 2026.

What Rust version is Test on?

Confirmed for Test: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

Is Test holding performance?

For the last 48 hours it averaged 5 server fps; the floor was 5. Peak entity count: 70,851, covering buildings, deployables and all else in the world. Memory peaked at 3,176 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is Test in?

Listed in Europe under EU: that is Test by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 66.51.97.64:28015.

Population

Is Test busy?

Test is at 0 players, capacity 50. Seven-day average for this server: 0 players.

Where does Test sit in the server rankings?

Top 69% of all ranked servers and #2,570 in Europe: Test ranks #15,348 on player hours over the last seven days.

Settings

Which settings and rules are confirmed on Test?

No gather rate appears in Test's name. The game's default applies: groups can have up to 8 players. pve is the game mode, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for Test?

Generated by the game from seed 942019, the procedural map on Test measures 3,500. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

What is the way to join Test?

Open the console in Rust with F1 after starting the game, then type client.connect 66.51.97.64:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^p,^b,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

EU
Europe In the server browser it is listed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.