RTA14586=
Rat's Nest
Online EU 66.51.97.51:28050 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 20:29 UTC, in 1d 5h.
Its weekly schedule tag · low confidence
Coming wipes
- 1d 5hFri 30 Oct, 20:29 UTC
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 8d 5hFri 6 Nov, 20:29 UTC
- 15d 5hFri 13 Nov, 20:29 UTC
- 22d 5hFri 20 Nov, 20:29 UTC
- 29d 5hFri 27 Nov, 20:29 UTC
- 35d 4hThu 3 Dec, 19:00 UTCFW
- 36d 5hFri 4 Dec, 20:29 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 20:29 UTC19d ago | 1 | – | running | 0 |
| Fri 2 Oct, 12:12 UTC27d ago | 0 | – | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 130/100
-
02MODPlayers 133/225
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03MODPlayers 48/200
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04MODPlayers 13/175
-
05MODPlayers 31/100
-
06MODPlayers 5/100
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Rat's Nest?
EU Rust servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include Rat's Nest. These filters surface it on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Which tags does Rat's Nest carry, and what do they mean?
These tags are published by Rat's Nest for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): 100 slots on this server; ts10 (Group limit): No team may exceed 10; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): A weekly wipe; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Server browser: listed under Europe. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on Rat's Nest when wipe day lands?
The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.
When does Rat's Nest wipe?
Rat's Nest's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. Friday 30 October at 20:29 UTC is when the next wipe falls due. 19 days 18 hours since this world was made. Its tags carry a weekly wipe schedule.
Location and Status
What is the uptime on Rat's Nest, and is it online?
Rat's Nest is up and online at this moment. The uptime it reports puts the last restart about 46 minutes ago. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 1 October 2026.
Which Rust build is Rat's Nest running?
Confirmed for Rat's Nest: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.
Is Rat's Nest holding performance?
Average server fps over the last 48 hours: 5, with a low of 5. Peak entity count: 2,555, covering buildings, deployables and all else in the world. It drew as much as 1,147 MB of memory. Players feel lag when fps drops and the entity count climbs.
What location is Rat's Nest hosted in?
In Europe, under its EU tag, is where Rat's Nest lists itself. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 66.51.97.51:28050.
Population
Is Rat's Nest busy?
Rat's Nest is at 0 players, capacity 100. Seven-day average 0 players; peak 1.
Where does Rat's Nest sit in the server rankings?
Rat's Nest places #14,586 on seven-day player hours, #2,484 in Europe and in the top 66% of all ranked servers.
Settings
Which settings and rules are confirmed on Rat's Nest?
Nothing in Rat's Nest's name states a gather rate. 10 players is the group cap. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. On: VAC, Valve's anti-cheat.
Which map is confirmed for Rat's Nest?
Generated by the game from seed 1337, the procedural map on Rat's Nest measures 1,000. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.
How to Join
What is the way to join Rat's Nest?
To connect: start Rust, press F1, enter client.connect 66.51.97.51:28050 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts10
Game
gmrust
mp100
ts10
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.