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Rust TrackerRTRC · Radar control
ATIS RTRC INFO R SRV11,767online PAX74,585playing OCC3,497with players WIPED 3H237
MODModded traffic
Callsign

TST12338=

Testing Dumb Things

Online NA 66.51.96.89:28000 checked 9m ago

monthly wipes moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#12,338top 55% · #1360 in NA
Last wipe21h agomonthly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeakWipe
00.250.50.75121:0003:0007:0012:0016:0021:00Wiped Wed 28 Oct, 21:44 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304021:0003:0007:0012:0016:0021:00Wiped Wed 28 Oct, 21:44 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct29 Oct

Top 55% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h.

The force wipe · high confidence

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 34d 20hThu 3 Dec, 19:00 UTCFW

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 21:44 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Testing Dumb Things appear in Rust Tracker lists and filters?

These Rust Tracker lists carry Testing Dumb Things: Modded servers, tracked live and North America: live server tracking. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

How should you read the tags on Testing Dumb Things?

Listed for the server browser to read, Testing Dumb Things publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): Server browser: listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

When does Testing Dumb Things wipe?

One wipe a month for Testing Dumb Things: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 21 hours. Its tags carry a monthly wipe schedule.

Server Details

Is Testing Dumb Things up, and how does its uptime hold?

Tracking shows Testing Dumb Things online as of now. By its own uptime figure, the last restart was roughly 8 hours ago. 1% uptime over the last 7 full days, with 2 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on Testing Dumb Things?

Rust network protocol 2635 and build 168909 on Linux is what Testing Dumb Things runs. The same protocol is required to join, and Steam updates it for you.

What is performance like on Testing Dumb Things?

Server fps held an average of 9 across the last 48 hours, never below 5. Maximum entities carried: 21,917, from buildings and deployables to everything else. It drew as much as 1,210 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Where does Testing Dumb Things sit?

The NA tag places Testing Dumb Things in North America, by its own listing. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 66.51.96.89:28000.

Population

Is Testing Dumb Things busy?

Testing Dumb Things is at 0 players, capacity 50. Peak of 1 in the last seven days, average 0 players. At 01:00 UTC it drew its highest average of the last 48 hours: 1 players.

Where does Testing Dumb Things sit in the server rankings?

Top 55% of all ranked servers and #1,360 in North America: Testing Dumb Things ranks #12,338 on player hours over the last seven days.

Settings

Which settings and rules are confirmed on Testing Dumb Things?

No gather rate appears in Testing Dumb Things's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for Testing Dumb Things?

The map on Testing Dumb Things is procedural, size 3,500, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.

How to Join

Which steps join Testing Dumb Things?

Open the console in Rust with F1 after starting the game, then type client.connect 66.51.96.89:28000. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America Server browser: listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.