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Funne Duckdo
Online NA 66.51.96.75:28005 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h.
The force wipe · high confidence
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 4/175
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02MODPlayers 6/90
-
03MODPlayers 4/1000
-
04MODPlayers 0/15
-
05MODPlayers 0/50
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06MODPlayers 1/50
Quick answers
From the figures on this page.
Tags
Where does Funne Duckdo appear in Rust Tracker lists and filters?
Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include Funne Duckdo. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which tags does Funne Duckdo carry, and what do they mean?
These tags are published by Funne Duckdo for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What happens on Funne Duckdo on wipe day?
At their busiest, recent wipes averaged 1 players. 6 hours after the latest wipe, the crowd peaked.
When does Funne Duckdo wipe?
One wipe a month for Funne Duckdo: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 27 days 14 hours. A monthly wipe schedule is published in its tags.
Server Details
Is Funne Duckdo up, and how does its uptime hold?
Right now Funne Duckdo is online. By its own uptime figure, the last restart was roughly 23 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 13 September 2026.
Which Rust build is Funne Duckdo running?
Rust network protocol 2635 and build 168909 on Linux is what Funne Duckdo runs. To join, your game must be on the same protocol; Steam handles the update.
How smoothly does Funne Duckdo run?
Server fps held an average of 5 across the last 48 hours, never below 5. Peak entity count: 65,637, covering buildings, deployables and all else in the world. It drew as much as 2,085 MB of memory. A climbing entity count and low fps are what register as lag for players.
Which location is Funne Duckdo in?
Listed in North America under NA: that is Funne Duckdo by its own tags. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 66.51.96.75:28005.
Player Count
What is the player count on Funne Duckdo?
Funne Duckdo is at 0 players, capacity 50. The last seven days put it at 0 players on average.
Where does Funne Duckdo sit in the server rankings?
Seven-day player hours: #15,338 overall for Funne Duckdo, top 69% of ranked servers, #1,510 in North America.
Map and Rules
Which settings and rules are confirmed on Funne Duckdo?
The name of Funne Duckdo carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for Funne Duckdo?
A procedural map of size 3,500 runs on Funne Duckdo, generated by the game from seed 471471404. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
How do you get onto Funne Duckdo?
Open the console in Rust with F1 after starting the game, then type client.connect 66.51.96.75:28005. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.