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RustScape
Online NA 66.51.96.64:28000 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:44 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 7/175
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02MODPlayers 4/90
-
03MODPlayers 5/1000
-
04MODPlayers 2/15
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05MODPlayers 1/50
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06MODPlayers 2/50
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry RustScape?
Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include RustScape. It comes up under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on RustScape?
Listed for the server browser to read, RustScape publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; NA (North America): In the server browser it is listed under North America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What happens on RustScape on wipe day?
Recent wipes averaged a peak of 3 players. 1 hours after the latest wipe, the crowd peaked.
On what schedule does RustScape wipe?
Once a month is the wipe rate at RustScape, on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 18 hours since this world was made. Tags list a monthly wipe schedule.
Location and Status
How reliable is RustScape, and is it online now?
Right now RustScape is online. The uptime it reports puts the last restart about 3 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
What Rust version is RustScape on?
Rust network protocol 2635 and build 168909 is the build on RustScape; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
Is RustScape holding performance?
Average server fps over the last 48 hours: 29, with a low of 5. Buildings, deployables and the rest of the world took it to a maximum of 119,551 entities. It drew as much as 4,547 MB of memory. A climbing entity count and low fps are what register as lag for players.
Where does RustScape sit?
In North America, under its NA tag, is where RustScape lists itself. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 66.51.96.64:28000.
Player Count
How many players are on RustScape right now?
RustScape is at 0 players, capacity 50. Over seven days: average 1, peak 8 players. Peak traffic in the last 48 hours came at 00:00 UTC, averaging 6 players.
What rank does RustScape carry among Rust servers?
Top 14% of all ranked servers and #535 in North America: RustScape ranks #3,232 on player hours over the last seven days.
Map and Rules
Which settings and rules are confirmed on RustScape?
Nothing in RustScape's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for RustScape?
Generated by the game from seed 1, the procedural map on RustScape measures 4,096. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Synecdoche Islands.
How to Join
Which steps join RustScape?
To connect: start Rust, press F1, enter client.connect 66.51.96.64:28000 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://discord.com/invite/TpEtj7cA8g.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.