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Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,844online PAX83,167playing OCC3,755with players WIPED 3H280
MODModded traffic
Callsign

IMM1987=

[US] Immortal Trial's | PVE | No Stability | & more!

Online NA 66.23.226.238:25574 checked 9m ago

monthly wipes moddedoxidepve
Clearance · join
Players now 2/ 100 2% full
7-day average2peak 10
Rank#1,987top 9% · #307 in NA
Last wipe6d agomonthly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
02.557.51015:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.

The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:59 UTC6d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST013NA · groups of 8+ · monthly · 49 on average [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
    Players 31/200
  2. 02MOD
    Callsign RST014NA · groups of 8+ · monthly · 38 on average [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
    Players 22/200
  3. 03MOD
    Callsign HXE014NA · no group limit · 1x · monthly · 35 on average Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
    Players 64/100
  4. 04MOD
    Callsign ZMB017NA · groups of 14+ · monthly · 34 on average Zombie Land PVE Monthly | Raids | Skills | Custom Maps
    Players 11/100
  5. 05MOD
    Callsign SLT017NA · groups of 20+ · monthly · 24 on average [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
    Players 13/150
  6. 06MOD
    Callsign ALL046NA · groups of 8+ · monthly · 12 on average US | For all Mankind PVE | No Raiding/Killing/Stealing
    Players 11/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does [US] Immortal Trial's | PVE | No Stability | & more! appear in Rust Tracker lists and filters?

PvE servers, tracked live, Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include [US] Immortal Trial's | PVE | No Stability | & more!. It comes up under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

What do the tags mean that [US] Immortal Trial's | PVE | No Stability | & more! is listed under?

These tags are published by [US] Immortal Trial's | PVE | No Stability | & more! for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on [US] Immortal Trial's | PVE | No Stability | & more! on wipe day?

Recent wipes averaged a peak of 5 players. The peak on the latest wipe came 45 hours after it.

Which wipe times are confirmed for [US] Immortal Trial's | PVE | No Stability | & more!?

The only wipe at [US] Immortal Trial's | PVE | No Stability | & more! is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 6 days 18 hours. A monthly wipe schedule is published in its tags.

Location and Status

What is the uptime on [US] Immortal Trial's | PVE | No Stability | & more!, and is it online?

Tracking shows [US] Immortal Trial's | PVE | No Stability | & more! online as of now. By its own uptime figure, the last restart was roughly 2 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 20 October 2026.

Which Rust build is [US] Immortal Trial's | PVE | No Stability | & more! running?

Rust network protocol 2635 and build 168909 on Linux is what [US] Immortal Trial's | PVE | No Stability | & more! runs. The same protocol is required to join, and Steam updates it for you.

What is performance like on [US] Immortal Trial's | PVE | No Stability | & more!?

Average server fps over the last 48 hours: 60, with a low of 57. Peak entity count: 118,341, covering buildings, deployables and all else in the world. Peak memory use: 4,606 MB. A climbing entity count and low fps are what register as lag for players.

Where does [US] Immortal Trial's | PVE | No Stability | & more! sit?

In North America, under its NA tag, is where [US] Immortal Trial's | PVE | No Stability | & more! lists itself. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 66.23.226.238:25574.

Player Count

How many players are on [US] Immortal Trial's | PVE | No Stability | & more! right now?

Slots 100; players on board 2: that is [US] Immortal Trial's | PVE | No Stability | & more! now. Over seven days: average 2, peak 10 players. Busiest window in 48 hours: 00:00 UTC, 9 players on average.

How does [US] Immortal Trial's | PVE | No Stability | & more! compare in the rankings?

[US] Immortal Trial's | PVE | No Stability | & more! places #1,987 on seven-day player hours, #307 in North America and in the top 9% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on [US] Immortal Trial's | PVE | No Stability | & more!?

Nothing in [US] Immortal Trial's | PVE | No Stability | & more!'s name states a gather rate. The game's default applies: groups can have up to 8 players. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on [US] Immortal Trial's | PVE | No Stability | & more!?

A procedural map of size 4,250 runs on [US] Immortal Trial's | PVE | No Stability | & more!, generated by the game from seed 1. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

What is the way to join [US] Immortal Trial's | PVE | No Stability | & more!?

Open the console in Rust with F1 after starting the game, then type client.connect 66.23.226.238:25574. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Gameplay

^p
PvE PvE: the world threatens you, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.