DVE14617
Dev Environment - Bot Testing
Offline 65.92.123.180:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 28/500
-
02MODPlayers 130/100
-
03MODPlayers 31/225
-
04MODPlayers 14/700
-
05MODPlayers 3/200
-
06MODPlayers 2/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Dev Environment - Bot Testing?
On Rust Tracker, Dev Environment - Bot Testing sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Dev Environment - Bot Testing?
The game's server browser reads these tags from Dev Environment - Bot Testing: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does Dev Environment - Bot Testing wipe?
The record holds too few of Dev Environment - Bot Testing's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 23 days 21 hours since this world was made.
Location and Status
How reliable is Dev Environment - Bot Testing, and is it online now?
Tracking shows Dev Environment - Bot Testing offline as of now, last seen 22 days 11 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 6 October 2026.
Which Rust version is confirmed on Dev Environment - Bot Testing?
Confirmed for Dev Environment - Bot Testing: Rust network protocol 2634 and build 166652, Windows. The same protocol is required to join, and Steam updates it for you.
What location is Dev Environment - Bot Testing hosted in?
Nothing on region from Dev Environment - Bot Testing; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 65.92.123.180:28015.
Population
How many players are on Dev Environment - Bot Testing right now?
Offline now for Dev Environment - Bot Testing, last seen 22 days 11 hours ago.
How does Dev Environment - Bot Testing compare in the rankings?
Seven-day player hours put Dev Environment - Bot Testing at #14,617, within the top 65% of all ranked servers.
Settings
Which settings and rules are confirmed on Dev Environment - Bot Testing?
No gather rate appears in Dev Environment - Bot Testing's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. Off: VAC, Valve's anti-cheat.
Which map is loaded on Dev Environment - Bot Testing?
A procedural map runs on Dev Environment - Bot Testing, generated by the game.
Connect
How do you get onto Dev Environment - Bot Testing?
Open the console in Rust with F1 after starting the game, then type client.connect 65.92.123.180:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.