STG12644=
staging
Offline 65.109.156.177:28095 checked 19h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 02:56 UTC19h ago | – | – | running | 0 |
| Wed 28 Oct, 19:41 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 16:39 UTC2d ago | 1 | – | 1.1 days | 1 |
| Wed 14 Oct, 14:12 UTC15d ago | 1 | – | 13.1 days | 1 |
| Tue 13 Oct, 06:29 UTC16d ago | 1 | – | 1.3 days | 1 |
| Sun 4 Oct, 17:24 UTC25d ago | 2 | – | 8.5 days | 0 |
| Sun 4 Oct, 01:16 UTC25d ago | 2 | – | 0.7 days | 0 |
| Wed 30 Sep, 02:30 UTC29d ago | 0 | – | 3.9 days | 0 |
| Fri 18 Sep, 20:54 UTC41d ago | 1 | halved by day 1 | 11.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 38/500
-
02MODPlayers 121/100
-
03MODPlayers 74/225
-
04MODPlayers 30/700
-
05MODPlayers 77/700
-
06MODPlayers 296/310
Quick answers
From the figures on this page.
Filters
Where does staging appear in Rust Tracker lists and filters?
These Rust Tracker lists carry staging: Modded servers, tracked live. These filters surface it on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which tags does staging carry, and what do they mean?
These tags are published by staging for the game's server browser to read: gmvanilla (Game mode): Game mode: vanilla survival; mp0 (Max players): Slots: 0; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What happens on staging on wipe day?
Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it.
Which wipe times are confirmed for staging?
Wipe times at staging are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 19 hours since this world was made.
Location and Status
Is staging up, and how does its uptime hold?
Offline now, staging was last seen 19 hours ago. 5% uptime over the last 7 full days, with 9 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is staging running?
Rust network protocol 2635 and build 168909 is the build on staging; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
What location is staging hosted in?
Region: none published by staging. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 65.109.156.177:28095.
Population
How many players are on staging right now?
Offline: staging, last seen 19 hours ago. Seven-day average 0 players; peak 1.
How does staging compare in the rankings?
Seven-day player hours put staging at #12,644, within the top 57% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on staging?
The name of staging carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.
Which map is confirmed for staging?
Generated by the game: the procedural map on staging.
Connect
Which steps join staging?
To connect: start Rust, press F1, enter client.connect 65.109.156.177:28095 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8
Game
gmvanilla
mp0
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.