RDL9772=
RedlineQc
Online 64.74.161.162:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 15:10 UTC9d ago | 1 | – | running | 0 |
| Sun 18 Oct, 03:19 UTC9d ago | 1 | – | 0.5 days | 0 |
| Sat 17 Oct, 20:16 UTC9d ago | 1 | – | 0.3 days | 0 |
| Sat 3 Oct, 01:20 UTC24d ago | 1 | held half | 14.8 days | 0 |
| Sun 20 Sep, 15:55 UTC37d ago | 1 | halved by day 5 | 12.4 days | 0 |
| Sat 19 Sep, 02:55 UTC38d ago | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 209/500
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02MODPlayers 129/100
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03MODPlayers 187/225
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04MODPlayers 32/200
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05MODPlayers 196/700
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06MODPlayers 61/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry RedlineQc?
On Rust Tracker, RedlineQc sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does RedlineQc carry, and what do they mean?
These tags are published by RedlineQc for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): Slots: 30; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on RedlineQc when wipe day lands?
The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 50% of its recent wipes. In the other cases, half the peak was lost by day 5.
Which wipe times are confirmed for RedlineQc?
No next wipe to predict for RedlineQc, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 9 days 3 hours.
Server Details
Is RedlineQc up, and how does its uptime hold?
RedlineQc is up and online at this moment. The uptime it reports puts the last restart about 4 days 19 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. Rust Tracker logged it first on 13 September 2026.
Which Rust version is confirmed on RedlineQc?
Rust network protocol 2635 and build 168909 is the build on RedlineQc; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
How smoothly does RedlineQc run?
Server fps held an average of 92 across the last 48 hours, never below 65. Peak entity count: 70,624, covering buildings, deployables and all else in the world. It drew as much as 3,933 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
What location is RedlineQc hosted in?
Nothing on region from RedlineQc; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 64.74.161.162:28015.
Population
How many players are on RedlineQc right now?
Tracking RedlineQc: 0 of 30 slots filled. Over seven days: average 0, peak 1 players.
Where does RedlineQc sit in the server rankings?
Top 44% of all ranked servers, and #9,772 on seven-day player hours: RedlineQc.
Settings
Which settings and rules are confirmed on RedlineQc?
The name of RedlineQc carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. On: VAC, Valve's anti-cheat.
What map is RedlineQc on?
Generated by the game from seed 1337, the procedural map on RedlineQc measures 3,500. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.
How to Join
Which steps join RedlineQc?
To connect: start Rust, press F1, enter client.connect 64.74.161.162:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://discord.com/invite/2HCunPdHSE.
Server tags
What each one means.
Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp30
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.