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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,737online PAX52,840playing OCC3,354with players WIPED 3H124
MODModded traffic
Callsign

LST13808=

Lost In Rust Test Server

Online 64.40.8.191:29015 checked 11m ago

moddedoxide
Clearance · join
Players now 0/ ?
7-day average0peak 1
Rank#13,808top 62%
Last wipe23h agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.250.50.75100:0004:0008:0013:0017:0022:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304000:0004:0008:0013:0017:0022:00Wiped Wed 28 Oct, 00:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:17 UTC23h ago – – running 0
Wed 21 Oct, 01:48 UTC7d ago 1 halved by day 1 6.9 days 0
Tue 20 Oct, 02:08 UTC8d ago 1 – 1 days 0
Sun 18 Oct, 14:20 UTC10d ago 1 – 1.5 days 0
Thu 15 Oct, 00:20 UTC13d ago 0 – 3.6 days 0
Tue 13 Oct, 02:07 UTC15d ago 2+1 queue – 1.9 days 0
Mon 5 Oct, 23:57 UTC22d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC24d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC25d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC25d ago 2 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Lost In Rust Test Server?

On Rust Tracker, Lost In Rust Test Server sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which tags does Lost In Rust Test Server carry, and what do they mean?

Listed for the server browser to read, Lost In Rust Test Server publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; oxidation (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on Lost In Rust Test Server when wipe day lands?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 21 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 1 where it did not hold.

On what schedule does Lost In Rust Test Server wipe?

No next wipe to predict for Lost In Rust Test Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 23 hours.

Server Details

How reliable is Lost In Rust Test Server, and is it online now?

Tracking shows Lost In Rust Test Server online as of now. About 55 minutes ago it restarted last, based on reported uptime. 85 of 168 hours up over the last 7 full days: 51% uptime. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on Lost In Rust Test Server?

Rust network protocol 2635 and build 168909 is the build on Lost In Rust Test Server; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on Lost In Rust Test Server?

Average server fps over the last 48 hours: 30, with a low of 30. Maximum entities carried: 107,789, from buildings and deployables to everything else. Memory peaked at 3,563 MB. A climbing entity count and low fps are what register as lag for players.

Where does Lost In Rust Test Server sit?

Nothing on region from Lost In Rust Test Server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 64.40.8.191:29015.

Player Count

What is the player count on Lost In Rust Test Server?

Lost In Rust Test Server shows 0 players at this time. Peak of 1 in the last seven days, average 0 players. Peak traffic in the last 48 hours came at 00:00 UTC, averaging 1 players.

Where does Lost In Rust Test Server sit in the server rankings?

Top 62% of all ranked servers, and #13,808 on seven-day player hours: Lost In Rust Test Server.

Settings

Which settings and rules are confirmed on Lost In Rust Test Server?

No gather rate appears in Lost In Rust Test Server's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for Lost In Rust Test Server?

Generated by the game from seed 1337, the procedural map on Lost In Rust Test Server measures 4,700. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.

Connect

What is the way to join Lost In Rust Test Server?

Open the console in Rust with F1 after starting the game, then type client.connect 64.40.8.191:29015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrust
Game mode Standard survival mode for Rust.
mp0
Max players Capacity: 0 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Other

oxidation
Custom tag The owner or a plugin set it; it is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.