LST13808=
Lost In Rust Test Server
Online 64.40.8.191:29015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 00:17 UTC23h ago | – | – | running | 0 |
| Wed 21 Oct, 01:48 UTC7d ago | 1 | halved by day 1 | 6.9 days | 0 |
| Tue 20 Oct, 02:08 UTC8d ago | 1 | – | 1 days | 0 |
| Sun 18 Oct, 14:20 UTC10d ago | 1 | – | 1.5 days | 0 |
| Thu 15 Oct, 00:20 UTC13d ago | 0 | – | 3.6 days | 0 |
| Tue 13 Oct, 02:07 UTC15d ago | 2+1 queue | – | 1.9 days | 0 |
| Mon 5 Oct, 23:57 UTC22d ago | 1 | halved by day 1 | 7.1 days | 0 |
| Sun 4 Oct, 15:37 UTC24d ago | 2 | – | 1.3 days | 1 |
| Sat 3 Oct, 23:05 UTC25d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 02:31 UTC25d ago | 2 | – | 0.9 days | 1 |
| Wed 30 Sep, 22:51 UTC28d ago | 0 | – | 2.2 days | 0 |
| Tue 29 Sep, 00:22 UTC29d ago | 1 | – | 1.9 days | 0 |
| Mon 28 Sep, 02:10 UTC30d ago | 1 | – | 0.9 days | 0 |
| Tue 22 Sep, 02:25 UTC36d ago | 3 | halved by day 1 | 6 days | 1 |
| Tue 15 Sep, 10:14 UTC43d ago | 0 | – | 6.7 days | 1 |
| Sun 13 Sep, 17:24 UTC45d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 53/500
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02MODPlayers 125/100
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03MODPlayers 44/225
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04MODPlayers 54/700
-
05MODPlayers 8/200
-
06MODPlayers 8/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Lost In Rust Test Server?
On Rust Tracker, Lost In Rust Test Server sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which tags does Lost In Rust Test Server carry, and what do they mean?
Listed for the server browser to read, Lost In Rust Test Server publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; oxidation (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on Lost In Rust Test Server when wipe day lands?
Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 21 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 1 where it did not hold.
On what schedule does Lost In Rust Test Server wipe?
No next wipe to predict for Lost In Rust Test Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 23 hours.
Server Details
How reliable is Lost In Rust Test Server, and is it online now?
Tracking shows Lost In Rust Test Server online as of now. About 55 minutes ago it restarted last, based on reported uptime. 85 of 168 hours up over the last 7 full days: 51% uptime. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on Lost In Rust Test Server?
Rust network protocol 2635 and build 168909 is the build on Lost In Rust Test Server; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on Lost In Rust Test Server?
Average server fps over the last 48 hours: 30, with a low of 30. Maximum entities carried: 107,789, from buildings and deployables to everything else. Memory peaked at 3,563 MB. A climbing entity count and low fps are what register as lag for players.
Where does Lost In Rust Test Server sit?
Nothing on region from Lost In Rust Test Server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 64.40.8.191:29015.
Player Count
What is the player count on Lost In Rust Test Server?
Lost In Rust Test Server shows 0 players at this time. Peak of 1 in the last seven days, average 0 players. Peak traffic in the last 48 hours came at 00:00 UTC, averaging 1 players.
Where does Lost In Rust Test Server sit in the server rankings?
Top 62% of all ranked servers, and #13,808 on seven-day player hours: Lost In Rust Test Server.
Settings
Which settings and rules are confirmed on Lost In Rust Test Server?
No gather rate appears in Lost In Rust Test Server's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for Lost In Rust Test Server?
Generated by the game from seed 1337, the procedural map on Lost In Rust Test Server measures 4,700. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.
Connect
What is the way to join Lost In Rust Test Server?
Open the console in Rust with F1 after starting the game, then type client.connect 64.40.8.191:29015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Other
oxidation
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.