PRV15358=
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Online 64.40.8.156:23014 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 20:32 UTC, in 16h.
Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 133/100
-
02MODPlayers 39/225
-
03MODPlayers 3/200
-
04MODPlayers 14/100
-
05MODPlayers 3/175
-
06MODPlayers 30/100
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
On Rust Tracker, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
How should you read the tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The game's server browser reads these tags from PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): 50 slots on this server; ts100 (Group limit): Teams are capped at 100; v2633 (Protocol): Join only if your game is on protocol 2633; cs163493 (Build): Build: 163493; ptrak (Networking): Network layer: RakNet, the game's standard; $rus1 (Region code): Region code for this server: us1; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Which operator runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
A theprojectlazarus.com hostname is published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, as it is by 2 other servers we track; same operator, most likely.
Wipe Times
On what schedule does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wipe?
Estimated from weekly: 7 days after its last wipe: the next wipe at PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. Due on Thursday 29 October at 20:32 UTC: its next wipe. Its world went live 48 days 7 hours. Its tags carry a weekly wipe schedule.
Server Details
Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN up, and how does its uptime hold?
Right now PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is online. By its own uptime figure, the last restart was roughly 2 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 13 September 2026.
What Rust version is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN on?
Rust network protocol 2633 and build 163493 is the build on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
What is performance like on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Average server fps over the last 48 hours: 40, with a low of 38. Maximum entities carried: 86,340, from buildings and deployables to everything else. It drew as much as 2,790 MB of memory. A climbing entity count and low fps are what register as lag for players.
Which location is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN in?
No region is published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN; region code us1. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 64.40.8.156:23014.
Population
Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN busy?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is at 0 players, capacity 50. Seven-day average for this server: 0 players.
How does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN compare in the rankings?
Top 69% of all ranked servers, and #15,358 on seven-day player hours: PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN.
Settings
Which settings and rules are confirmed on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
No gather rate appears in PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's name. The group limit is 100 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
What map is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN on?
Generated by the game from seed 1, the procedural map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN measures 3,500. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Mods / FPS+ / 4 Max.
Connect
How do you get onto PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Open the console in Rust with F1 after starting the game, then type client.connect 64.40.8.156:23014. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$rus1,v2633,^w,gmvanilla,cs163493,ts100,^o^z
Game
gmvanilla
mp50
ts100
v2633
cs163493
ptrak
$rus1
Wipe schedule
^w
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.