MTR11503
MTRTEST
Offline 64.40.8.143:21015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 07:44 UTC15d ago | 2 | – | running | 2 |
| Tue 13 Oct, 17:29 UTC15d ago | 2 | – | 0.6 days | 2 |
| Mon 12 Oct, 10:31 UTC17d ago | 2 | – | 1.3 days | 1 |
| Sun 11 Oct, 15:51 UTC17d ago | 3 | – | 0.8 days | 3 |
| Sun 11 Oct, 03:04 UTC18d ago | 3 | – | 0.5 days | 0 |
| Fri 9 Oct, 21:46 UTC19d ago | 3 | – | 1.2 days | 1 |
| Tue 6 Oct, 19:47 UTC22d ago | 2 | held half | 3.1 days | 2 |
| Thu 1 Oct, 22:36 UTC FW27d ago | 1 | held half | 4.9 days | 1 |
| Thu 1 Oct, 01:33 UTC28d ago | 2 | – | 0.9 days | 1 |
| Tue 29 Sep, 06:01 UTC30d ago | 2 | – | 1.8 days | 0 |
| Sat 26 Sep, 21:38 UTC32d ago | 3 | – | 2.3 days | 2 |
| Thu 24 Sep, 06:11 UTC35d ago | 1 | – | 2.6 days | 1 |
| Wed 23 Sep, 20:24 UTC35d ago | 3 | – | 0.4 days | 1 |
| Tue 22 Sep, 15:47 UTC36d ago | 3 | – | 1.2 days | 1 |
| Thu 17 Sep, 15:52 UTC41d ago | 210 | halved by day 4 | 5 days | 1 |
| Thu 17 Sep, 06:51 UTC42d ago | 210 | – | 0.4 days | 1 |
| Wed 16 Sep, 20:25 UTC42d ago | 210+1 queue | – | 0.4 days | 1 |
| Wed 16 Sep, 10:24 UTC43d ago | 210+1 queue | – | 0.4 days | 0 |
| Tue 15 Sep, 23:18 UTC43d ago | 210+1 queue | – | 0.5 days | 0 |
| Tue 15 Sep, 12:18 UTC44d ago | 4+1 queue | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 169/500
-
02MODPlayers 128/100
-
03MODPlayers 81/700
-
04MODPlayers 23/200
-
05MODPlayers 25/1000
-
06MODPlayers 265/700
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show MTRTEST?
On Rust Tracker, MTRTEST sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on MTRTEST?
These tags are published by MTRTEST for the game's server browser to read: gmvanilla (Game mode): Game mode: vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): The game build is 167584; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on MTRTEST on wipe day?
At their busiest, recent wipes averaged 2 players. The peak on the latest wipe came 0 hours after it.
On what schedule does MTRTEST wipe?
Wipe times at MTRTEST are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 15 days 4 hours.
Server Details
How reliable is MTRTEST, and is it online now?
Offline: MTRTEST confirmed offline, last seen 15 days ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 13 September 2026.
Which Rust build is MTRTEST running?
Rust network protocol 2634 and build 167584 on Linux is what MTRTEST runs. To join, your game must be on the same protocol; Steam handles the update.
Where does MTRTEST sit?
Region: none published by MTRTEST. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 64.40.8.143:21015.
Player Count
How many players are on MTRTEST right now?
Last seen 15 days ago; MTRTEST is offline at present.
Where does MTRTEST sit in the server rankings?
Seven-day player hours put MTRTEST at #11,503, within the top 53% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on MTRTEST?
Nothing in MTRTEST's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
How to Join
How do you get onto MTRTEST?
To connect: start Rust, press F1, enter client.connect 64.40.8.143:21015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla
mp1
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.