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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,658online PAX48,164playing OCC3,140with players WIPED 3H112
MODModded traffic
Callsign

RLO12688=

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

Online 64.40.8.117:28054 checked 6m ago

vanillamoddedcarbon
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#12,688top 57%
Last wipe31d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75110:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

02040608010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 19:07 UTC31d ago 1 – running 0
Sat 26 Sep, 20:07 UTC32d ago 1 – 1 days 0
Thu 24 Sep, 14:55 UTC34d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

On Rust Tracker, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| carry, and what do they mean?

These tags are published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging| for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50 slots; ts12 (Group limit): Team limit: 12; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs169488 (Build): This server runs game build 169488; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Who is behind Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes a rfgam.ing hostname. 11 other servers we track do too, so the same operator most likely runs them.

Wipe Times

What happens on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| on wipe day?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 2 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd dropped below half where it did not hold.

On what schedule does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe?

Wipe times at Royal Family Gaming | Event/Dev|F1 Spawn|Staging| are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 31 days 13 hours.

Server Details

Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| up, and how does its uptime hold?

Tracking shows Royal Family Gaming | Event/Dev|F1 Spawn|Staging| online as of now. The uptime it reports puts the last restart about 21 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

What Rust version is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| on?

Rust network protocol 2635 and build 169488 is the build on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?

For the last 48 hours it averaged 60 server fps; the floor was 60. Peak entity count: 107,000, covering buildings, deployables and all else in the world. Memory peaked at 3,005 MB. A climbing entity count and low fps are what register as lag for players.

What location is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| hosted in?

No region is published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 64.40.8.117:28054.

Player Count

How many players are on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| right now?

Tracking Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: 0 of 50 slots filled. Over seven days: average 0, peak 1 players. Peak traffic in the last 48 hours came at 02:00 UTC, averaging 0 players.

Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| sit in the server rankings?

On player hours over seven days, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| ranks #12,688, inside the top 57% of all ranked servers.

Settings

Which settings and rules are confirmed on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Nothing in Royal Family Gaming | Event/Dev|F1 Spawn|Staging|'s name states a gather rate. Up to 12 players per group. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. It uses the word vanilla for itself: as Facepunch ships it: rates, kits and rules are unchanged. VAC is on, Valve's anti-cheat.

Which map is loaded on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

A procedural map of size 3,800 runs on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, generated by the game from seed 285119. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Royal Family Gaming FPS+.

Connect

How do you get onto Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Open the console in Rust with F1 after starting the game, then type client.connect 64.40.8.117:28054. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs169488,ts12

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Capacity: 50 slots.
ts12
Group limit Team limit: 12.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs169488
Build This server runs game build 169488.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.