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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,633online PAX40,937playing OCC2,826with players WIPED 3H115
MODModded traffic
Callsign

CBR2557=

CYBERSHOKE | #2 Vanilla (x2)

Online EU 62.122.215.125:28020 checked 8m ago

2x weekly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 200 0% full
7-day average1peak 8
Rank#2,557top 11% · #985 in EU
Last wipe6d agoweekly schedule
Next wipe10hFri 30 Oct, 14:59 UTC
Track history

Players

AveragePeak
0123405:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

010020030040005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 11% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Friday 30 October, 14:59 UTC, in 10h.

Every Friday at 14:59 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. 10hFri 30 Oct, 14:59 UTC
  2. 6d 14hThu 5 Nov, 19:00 UTCFW
  3. 7d 10hFri 6 Nov, 14:59 UTC
  4. 14d 10hFri 13 Nov, 14:59 UTC
  5. 21d 10hFri 20 Nov, 14:59 UTC
  6. 28d 10hFri 27 Nov, 14:59 UTC
  7. 34d 14hThu 3 Dec, 19:00 UTCFW
  8. 35d 10hFri 4 Dec, 14:59 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:59 UTC6d ago 5 – running 1
Fri 16 Oct, 14:59 UTC13d ago 7 halved by day 3 7 days 0
Fri 9 Oct, 14:58 UTC20d ago 7 halved by day 4 7 days 0
Fri 2 Oct, 14:59 UTC27d ago 11 halved by day 3 7 days 0
Fri 25 Sep, 14:59 UTC34d ago 8 halved by day 5 7 days 1
Fri 18 Sep, 14:59 UTC41d ago 9 halved by day 2 7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 152/180
  2. 02MOD
    Callsign MRG002EU · groups of 300+ · 2x · weekly · 321 on average MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
    Players 12/1000
  3. 03MOD
    Callsign MRG002EU · groups of 300+ · 2x · weekly · 292 on average MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10
    Players 39/1900
  4. 04MOD
    Callsign MGC010EU · groups of 300+ · 2x · weekly · 290 on average Magic Rust #14 — Modded 2x (No limit) | Pyccкий
    Players 36/100
  5. 05MOD
    Callsign THS016EU · groups of 12+ · 2x · weekly · 220 on average РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!
    Players 31/100
  6. 06MOD
    Callsign GGR010EU · groups of 300+ · 2x · weekly · 132 on average VANILLA x2 | GGRust #4 | Для нoвичкoв 2x
    Players 1/700
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does CYBERSHOKE | #2 Vanilla (x2) appear in Rust Tracker lists and filters?

On Rust Tracker, CYBERSHOKE | #2 Vanilla (x2) sits in these lists: 2x Rust servers, tracked live, EU Rust servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

How should you read the tags on CYBERSHOKE | #2 Vanilla (x2)?

The game's server browser reads these tags from CYBERSHOKE | #2 Vanilla (x2): gmrust (Game mode): Rust survival, standard mode; mp200 (Max players): Slots: 200; ts24 (Group limit): No team may exceed 24; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): A weekly wipe; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): The server browser lists it under Europe. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on CYBERSHOKE | #2 Vanilla (x2) on wipe day?

Recent wipes averaged a peak of 6 players. The peak on the latest wipe came 22 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 3 where it did not hold.

On what schedule does CYBERSHOKE | #2 Vanilla (x2) wipe?

Wipe rhythm at CYBERSHOKE | #2 Vanilla (x2): every Friday at 14:59 UTC. Friday 30 October at 14:59 UTC is when the next wipe falls due. 6 days 13 hours since this world was made. Tags list a weekly wipe schedule.

Location and Status

What is the uptime on CYBERSHOKE | #2 Vanilla (x2), and is it online?

CYBERSHOKE | #2 Vanilla (x2) is up and online at this moment. The uptime it reports puts the last restart about 23 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust build is CYBERSHOKE | #2 Vanilla (x2) running?

Confirmed for CYBERSHOKE | #2 Vanilla (x2): Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on CYBERSHOKE | #2 Vanilla (x2)?

Average server fps over the last 48 hours: 183, with a low of 145. Peak entity count: 75,873, covering buildings, deployables and all else in the world. Memory peaked at 2,840 MB. A climbing entity count and low fps are what register as lag for players.

Which location is CYBERSHOKE | #2 Vanilla (x2) in?

The EU tag places CYBERSHOKE | #2 Vanilla (x2) in Europe, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 62.122.215.125:28020.

Player Count

What is the player count on CYBERSHOKE | #2 Vanilla (x2)?

CYBERSHOKE | #2 Vanilla (x2) is at 0 players, capacity 200. Seven-day average 1 players; peak 8. At 12:00 UTC it drew its highest average of the last 48 hours: 3 players.

How does CYBERSHOKE | #2 Vanilla (x2) compare in the rankings?

Seven-day player hours: #2,557 overall for CYBERSHOKE | #2 Vanilla (x2), top 11% of ranked servers, #985 in Europe.

Settings

Which settings and rules are confirmed on CYBERSHOKE | #2 Vanilla (x2)?

The name says it: CYBERSHOKE | #2 Vanilla (x2) runs 2x gather. Up to 24 players per group. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

Which map is loaded on CYBERSHOKE | #2 Vanilla (x2)?

The map on CYBERSHOKE | #2 Vanilla (x2) is procedural, size 3,500, seed 1337, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.

How to Join

What is the way to join CYBERSHOKE | #2 Vanilla (x2)?

To connect: start Rust, press F1, enter client.connect 62.122.215.125:28020 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://cybershoke.net/rust.

Transponder codes

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp200
Max players Slots: 200.
ts24
Group limit No team may exceed 24.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A weekly wipe.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.